- Joined
- Dec 23, 2013
- Messages
- 1,406
Howdy folks!
I'm working on a capture script quest which can be triggered by any player in a specific Player Group
Only problem is, the World Editor simply won't let me select "Owner of [Control Point] Equal to [Any player in Player Group (Bad Guys)]"
Here's what I've got.
Part 1 (My setup for Player Groups)
I thought I could just double-click the owner and change it to "Player Group: Minions_of_Sauron", but there is no such option, and I don't know how to add the PlayerGroup to a Variable (or if that's even how that works)
I'd be thrilled for any kind of help with this, I don't want to have to stack 6 "Or" conditions for every one of these Control Point unlocks.
I'm working on a capture script quest which can be triggered by any player in a specific Player Group
Only problem is, the World Editor simply won't let me select "Owner of [Control Point] Equal to [Any player in Player Group (Bad Guys)]"
Here's what I've got.
Part 1 (My setup for Player Groups)
-
Alliances
-
Events
- Map initialization
- Conditions
-
Actions
- -------- Gondor --------
- Player Group - Add Player 10 (Light Blue) to Team_FreePeoples
- -------- Rohan --------
- Player Group - Add Player 23 (Emerald) to Team_FreePeoples
- -------- Dunedain --------
- Player Group - Add Player 11 (Dark Green) to Team_FreePeoples
- -------- High-elves --------
- Player Group - Add Player 8 (Pink) to Team_FreePeoples
- -------- Wood-elves --------
- Player Group - Add Player 3 (Teal) to Team_FreePeoples
- -------- Dwarves --------
- Player Group - Add Player 2 (Blue) to Team_FreePeoples
- -------- Free Peoples AI --------
- Player Group - Make Team_FreePeoples treat Team_FreePeoples as an Ally with shared vision
- Player Group - Make Team_FreePeoples treat Player Group - Player 17 (Wheat) as an Ally with shared vision
- Player Group - Make Player Group - Player 17 (Wheat) treat Team_FreePeoples as an Neutral
- Player - Make Neutral Hostile treat Player 17 (Wheat) as an Neutral
- Player - Make Player 17 (Wheat) treat Neutral Hostile as an Neutral
- -------- Mordor --------
- Player Group - Add Player 21 (Coal) to Team_Minions_of_Sauron
- -------- Isengard --------
- Player Group - Add Player 9 (Gray) to Team_Minions_of_Sauron
- -------- Angmar --------
- Player Group - Add Player 13 (Maroon) to Team_Minions_of_Sauron
- -------- Easterlings --------
- Player Group - Add Player 6 (Orange) to Team_Minions_of_Sauron
- -------- Haradrim --------
- Player Group - Add Player 1 (Red) to Team_Minions_of_Sauron
- -------- Gundabad --------
- Player Group - Add Player 12 (Brown) to Team_Minions_of_Sauron
- -------- Minions of Sauron AI --------
- Player Group - Make Team_Minions_of_Sauron treat Team_Minions_of_Sauron as an Ally with shared vision
- Player Group - Make Team_Minions_of_Sauron treat Player Group - Player 22 (Snow) as an Ally with shared vision
- Player Group - Make Player Group - Player 22 (Snow) treat Team_Minions_of_Sauron as an Neutral
- Player - Make Neutral Hostile treat Player 22 (Snow) as an Neutral
- Player - Make Player 22 (Snow) treat Neutral Hostile as an Neutral
-
Events
-
Angmar Bases Invulnerable
-
Events
- Time - Elapsed game time is 0.50 seconds
- Conditions
-
Actions
- -------- Carn Dum --------
- Unit Group - Add all units of (Units in Carn Dum Unlock <gen> owned by Neutral Passive) to BaseUnlockGroup
- -------- Mount Gram --------
- Unit Group - Add all units of (Units in Mount Gram Unlock <gen> owned by Neutral Passive) to BaseUnlockGroup
- -------- Nan Gurth --------
- Unit Group - Add all units of (Units in Nan Gurth Unlock <gen> owned by Neutral Passive) to BaseUnlockGroup
- -------- Himbar --------
- Unit Group - Add all units of (Units in Himbar Unlock <gen> owned by Neutral Passive) to BaseUnlockGroup
- -------- Ram Duath --------
- Unit Group - Add all units of (Units in Ram Duath Unlock <gen> owned by Neutral Passive) to BaseUnlockGroup
-
Unit Group - Pick every unit in BaseUnlockGroup and do (Actions)
-
Loop - Actions
- Unit - Make (Picked unit) Invulnerable
-
Loop - Actions
- Unit Group - Remove all units of BaseUnlockGroup from BaseUnlockGroup.
- Custom script: set bj_wantDestroyGroup = true
-
Events
-
Angmar Reborn Finish
-
Events
- Unit - A unit Changes owner
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Owner of Nan Gurth (Angmar) 0165 <gen>) Equal to Player 13 (Maroon)
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Trigger - Turn off (This trigger)
- Custom script: if GetLocalPlayer() == Player(12) then
- Sound - Play QuestCompleted <gen>
- Sound - Destroy (Last played sound)
- Custom script: endif
- Unit Group - Add all units of (Units in Carn Dum Unlock <gen> owned by Neutral Passive) to BaseUnlockGroup
-
Unit Group - Pick every unit in BaseUnlockGroup and do (Actions)
-
Loop - Actions
- Unit - Change ownership of (Picked unit) to Player 13 (Maroon) and Change color
- Unit - Make (Picked unit) Vulnerable
-
Loop - Actions
- Unit Group - Remove all units of (Units in Ram Duath Unlock <gen> owned by Neutral Passive) from BaseUnlockGroup.
- Game - Display to Player Group - Player 13 (Maroon) for 10.00 seconds the text: |cffffc800QUEST COM...
- Player - Set the current research level of Quest Completed: Angmar Reborn (Angmar 1) to 1 for Player 13 (Maroon)
- Wait 5.00 seconds
- Game - Display to Player Group - Player 13 (Maroon) for 10.00 seconds the text: |cff9bc8ffNEW HERO ...
-
Events
I thought I could just double-click the owner and change it to "Player Group: Minions_of_Sauron", but there is no such option, and I don't know how to add the PlayerGroup to a Variable (or if that's even how that works)
I'd be thrilled for any kind of help with this, I don't want to have to stack 6 "Or" conditions for every one of these Control Point unlocks.