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overseer kill

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First of all, well played to you and your team.

However, you just blew past with maximum DPS. It's too restrictive to expect every team to pile on DPS toons like this to quickly kill golems. This is why I wantedb higher starting room damage which will hurt DPS classes and a more constant and earlier (but not spammy) Mass Teleport.

ATM it's too easy to burst it down but near impossible to sustain an average DPS team.

On the other hand, bosses are balanced for 5 players so it isn't bad that it's easy for you with 6 players. Zwieb also doesn't want to make world bosses particularly difficult.

Post the replay and we could use that in determining balancing issues. Also, it would help if you could say in what ways you want the boss to be more difficult. Currently there's just 1 or 2 of our groups who've actually beaten the boss (with 5 players) and have added to the discussion.

Just out of curiosity: How many of you koreans are playing gaias? I'm guessing you guys are on the M16 server. Is this a set team?
 
Level 3
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very well played! you made this look really easy :)

Btw, does the seer always choose the highest threat target to be teleported into the slime room? Or is it a random target?
 
Level 3
Joined
Aug 12, 2013
Messages
42
First of all, well played to you and your team.

However, you just blew past with maximum DPS. It's too restrictive to expect every team to pile on DPS toons like this to quickly kill golems. This is why I wantedb higher starting room damage which will hurt DPS classes and a more constant and earlier (but not spammy) Mass Teleport.

ATM it's too easy to burst it down but near impossible to sustain an average DPS team.

On the other hand, bosses are balanced for 5 players so it isn't bad that it's easy for you with 6 players. Zwieb also doesn't want to make world bosses particularly difficult.

Post the replay and we could use that in determining balancing issues. Also, it would help if you could say in what ways you want the boss to be more difficult. Currently there's just 1 or 2 of our groups who've actually beaten the boss (with 5 players) and have added to the discussion.

Just out of curiosity: How many of you koreans are playing gaias? I'm guessing you guys are on the M16 server. Is this a set team?



almost 12~15 players in M16 server and there aren't any team

all of them are TEAM
 
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Level 8
Joined
Oct 2, 2011
Messages
551
Nice one, that video is much easier to analyze.

What I got from watching this:
  • Decrease the time until the initial mass teleport by 30sec
  • Increase cooldown between mass teleports by 10sec
  • Initial room DPS to be at least doubled (but halve the rate of increase)
  • Double the right golem's fire shield
  • Increase Seer HP by about 50k and Golem HP by about 5k
 
Level 3
Joined
Aug 12, 2013
Messages
42
Nice one, that video is much easier to analyze.

What I got from watching this:
  • Decrease the time until the initial mass teleport by 30sec
  • Increase cooldown between mass teleports by 10sec
  • Initial room DPS to be at least doubled (but halve the rate of increase)
  • Double the right golem's fire shield
  • Increase Seer HP by about 50k and Golem HP by about 5k


wow....!!
 
Last edited:

Jumbo

Hosted Project GR
Level 19
Joined
Jun 22, 2007
Messages
1,328
Well played Mullock and company. It is clear that the boss needs a hp buff when 1.2C is released. See how you did him with pre-C gear in less than 4 minutes? This is the time it should take with a well geared 1.2C party in the future. This is based on the idea that Zwieb has based the new bosses on: longer boss fights =).
Once again well done!
 
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