- Joined
- Mar 26, 2004
- Messages
- 569
Let's say i have a periodic trigger that plays a 3d sound at a certain point.
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Trigger 001
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Events
- Time - Every 0.50 seconds of game time
- Conditions
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Actions
- Sound - Play MetalHeavySliceFlesh1 <gen> at 100.00% volume, located at (Center of (Playable map area)) with Z offset 0.00
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Events