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OutpostV5

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An extremely simple model made for mass usage. Works as an outpost for sight and knowledge. And extremely low file size accompanied by an extremely low poly count. Nice anims with smooth clean effects.

Give credits if used, and do NOT modify without consulting me first.

UPDATED: Greatly improved the quality of this model. Added birds nest view point. And various gadgets and such.

UPDATED YET AGAIN: Added better textures.

UPDATED GOSH NO MORE: Fixed all.

Keywords:
Building, outpost,
Contents

OutpostV5 (Model)

Reviews
14:58, 9th Sep 2008 Pyritie: Death and birth anims are looping. Also your particle count on the death anim is a bit high. Pyritie: Changes made, resource approved.
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14:58, 9th Sep 2008
Pyritie: Death and birth anims are looping. Also your particle count on the death anim is a bit high.

Pyritie: Changes made, resource approved.
 
Make a dish larger and choose another texture for it. For example cityscape texture (like Illy's missile launcher or something metallic. Also the hemisphere under the dish doesn't seem right, I would rather see something different, something more thin and tall. And maybe some details like tubes, wires and maybe fences.

This is my version of the outpost if you want to see how I made it commcenter.jpg - Image - Photobucket - Video and Image Hosting (however I admit, I must redo the dishes).
 
Level 31
Joined
Feb 23, 2008
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1,711
Make a dish larger and choose another texture for it. For example cityscape texture (like Illy's missile launcher or something metallic. Also the hemisphere under the dish doesn't seem right, I would rather see something different, something more thin and tall. And maybe some details like tubes, wires and maybe fences.

This is my version of the outpost if you want to see how I made it commcenter.jpg - Image - Photobucket - Video and Image Hosting (however I admit, I must redo the dishes).

Thank you. Again extremely helpful. I will do so, thanks.
 
Lol, you could keep the tinkerbuilding texture on the radar section xd

Also on chat I forgot to tell you to intrude the doors, so they look like they're inside the building, not just pasted texture. This would also add more polygons, allowing you to better organize the texture, so you won't be forced to use that door, which looks weird with those eyes looking from the hole :clol:

This is better texture for the dish, but I thnk that something should look out of it, I can't see nothing, at least from this angle.
 
Level 31
Joined
Feb 23, 2008
Messages
1,711
Lol, you could keep the tinkerbuilding texture on the radar section xd

Also on chat I forgot to tell you to intrude the doors, so they look like they're inside the building, not just pasted texture. This would also add more polygons, allowing you to better organize the texture, so you won't be forced to use that door, which looks weird with those eyes looking from the hole :clol:

This is better texture for the dish, but I thnk that something should look out of it, I can't see nothing, at least from this angle.

Oh lol I thought the eyes were a key pad... Anyway, the eyes make no difference in game.
 
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