Rewrote the entire script in LUA:
Bugs Fixed:
- Scanner not stopping when dropped
- Asteroids no longer bleed
- Flair not pinging
- Evolution menu moving around randomly
- DNA Stabilizer not clearing an infection
- Persistent Brood Mother buzzing sound (even when in human form)
- Human Scan not working
- Ship Turret/Ship Hardware upgrades not working
- Sniper Rifle fire visual
- Slop transform bug abuse
- Mechs not being enter-able
- The captain's targeting system displaying repeat players
- Vessel Docking bug(s)
- A pathing bug with the new "waygates"
- Buildable objects not being buildalbe
- Blood tester upgrade script error
- Creep: speed bug(s), visuals in FOW, Brood Mother upgrade increasing active creep
- Lightning effects disapearing
- Gravity leash is less likely to get stuck on objects/cliffs
- Zerg ai has been greatly improved
Visuals:
- Evolution Menu is now UI based inside of in the game-space
- Marine icons have been recolored to match player colors better
- Mouse-over text has been greatly improved, veterancy is visible when you mouse over a player
Gameplay:
* Added the cargo ship event:
A ship that can be landed on by vessels and raided for loot. Contains the Viking vessel/mech, the Uber Cannon, and genetic material.
* Added genetic material - Upgrades each zerg final tier in different ways:
Interfector: Dashing is no longer blocked by terrain or objects so long as you are trying to dash to a point on the same floor.
Queen: Transfusion cooldown reduced to 3 seconds; banelings move much faster.
Mormur: Mimics can no longer be targeted by turrets or set off mines.
Roach: Armor regenerates constantly; bristled carapace deals x2 damage.
* Added the Viking Mech:
Slightly stronger than the goliath, has built in power generation (does not take fuel cells) and it can take off/land like a vessel.
* Added the Uber Cannon:
Late game weapon that fires bouncing projectiles. Has a toggle to damage only zerg or everything.
- Increased cost of all genetic augments.
- Added Life Support Modules on every level of the ship:
They can be infected by either host/spawn and behave similarly to the creep tumor. To clear the infection players need to attack it when infected and it will return to a normal state. (Considering a hefty bonus or human debuff if all are infected)
- Becoming an alien is OPT in
- Guards get income bonus for guarding research anywhere on level 3
- Organic targets, when damaged, leave permanent blood on the ground
- Added the Janitorial Kit (0.5% loot chance, spawns with the Janitor 100%) - puts out fire (on people too), clears creep/tumors, destroys bodies (take a while), cleans blood and more
- Added acid spit back to roach
- Added the Communication Array. Destroying it prevents humans from communicating over long distances, but can communicate if they are nearby each other. Ship messages will not be recieved as well if this is destroyed.
Balance:
- Roach damage buffed, roach burrow speed buffed
- Queen damage nerfed* Interfector health reduced, speed increased (to match Camazotz)
- EMP damage reduced vs non-mechanicals
- No upgrade/tech/evoluation is locked behind game time anymore
- Anti-spoof, if you spoof you will be permanently marked as a spoofer and it will have adverse consequences. You have been warned...
- Overmind spawns real creep, collision size increased so that you can hit it with melee/short range weapons
- Infested zoo animals have x2 the chance of spawning seeders
- Shotgun now pierces, damage reduced but pellet count increased, max upgrade greatly increases knockback