Original 2.0 map textures and trees

In Game:
"Options" -> "Gameplay" -> untick on "Use Old Terrain" option under "Game Behavior".

World Editor:
"File" -> "Preferences" -> set Asset Mode to "HD" -> untick all options within Asset Mode (that includes the "EnvOld" option).
(Requires restarting the World Editor)

I don't really suggest using the 2.0. textures/trees if you are going for playing Reforged campaign. That also includes popular custom campaigns like CSW and Re-Reforged.
 
But can I force players of my map to use 2.0 trees and textures?
This seems impossible, as it's pretty much hardcoded to the internal mechanics of the game.

"File" -> "Preferences" -> set Asset Mode to "HD" -> untick all options within Asset Mode (that includes the "EnvOld" option).

It forces it on the player?
That option enables pure HD graphics in the World Editor as of 2.0+. If you left them checked, you will use the Classic+ graphics.

Sadly, for the player-specific case on certain map, it's impossible. Some of important game mechanics are pretty much hardcoded.
 
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