[Solved] ordering targeted channel

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Level 22
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Oct 18, 2008
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my problem is that this is all GUI has to offer and it's not what i need (since it has no target), therefore i need to ask someone with JASS knowledge for the correct script.

  • Unit - Order (unit) to Special - Channel
im pretty sure "channel" wouldn't work but correct me if im wrong.
 
If its Target type is set to "No target (instant)", it will work; if you want it to target a unit, use the trigger I mentioned above. If it is destined for ground targeting, use
  • Set Point = (Your point)
  • Set Caster = (Your unit)
  • Custom script: call IssuePointOrderLoc (udg_Caster, "channel", udg_Point)
  • Custom script: call RemoveLocation (udg_Point)
The "channel" string is dependent on the Data - Base Order Id of the ability.
 
Level 22
Joined
Oct 18, 2008
Messages
936
i don't understand but i'll try it and come back with results.

disabled due to errors
"expected a code statement"

  • Untitled Trigger 001
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Set Caster = Peasant 0000 <gen>
      • Set Point = (Position of Peasant 0001 <gen>)
      • Custom script: Custom script: call IssuePointOrderLoc (udg_Caster, "channel", udg_Point)
 
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