[JASS] Order

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yes I did that. Actually it was a local, defined with local string udg_order as in PitzerMike's tutorial for locals in gui, so I could it access via gui commands.

Actually it crashes even if written in long way in gui.

The fuction I used for custom script was :call GroupPointOrderLocBJ( udg_Battallion[GetForLoopIndexA()], udg_order, GetOrderPointLoc() )

OK, the bug is found, but not solved :sad:

This trigger actually makes units to follow the order of another unit. But when issued the order to the same location as the first ordered unit the game crashes and I have no idea why.
 
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