- Joined
- Jul 23, 2018
- Messages
- 243
Hello everyone,
Today I make 2 triggers that makes units to start building and another one to make them repetitive building. But they don't seem to work. Units do nothing when the game started. And I want to avoid the hard way which is specifying a unit. There is only 4 units in the map but they did nothing. I know my triggers hace leaks leaked but I'm testing if these triggers work or not.
Today I make 2 triggers that makes units to start building and another one to make them repetitive building. But they don't seem to work. Units do nothing when the game started. And I want to avoid the hard way which is specifying a unit. There is only 4 units in the map but they did nothing. I know my triggers hace leaks leaked but I'm testing if these triggers work or not.
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Siege Ini
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Events
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Map initialization
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Conditions
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Actions
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Unit Group - Pick every unit in (Units of type Mechanical Engineer) and do (Actions)
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Loop - Actions
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Unit Group - Add (Picked unit) to GroupCast[0]
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Set SiegeBuildG[0] = (Units in South Rect <gen> matching (((Owner of (Matching unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Matching unit)) Equal to Mechanical Engineer)))
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Set SiegeBuildG[1] = (Units in North Rect <gen> matching (((Owner of (Matching unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Matching unit)) Equal to Mechanical Engineer)))
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Set Loc_Sie[0] = (Center of Siege Build <gen>)
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Set Loc_Sie[1] = (Center of Siege Build Copy <gen>)
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Set Loc_Sie[2] = (Center of Siege Build Copy 2 <gen>)
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Set Loc_Sie[3] = (Center of Siege Build Copy 3 <gen>)
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Unit Group - Pick every unit in SiegeBuildG[0] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[0]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[0]
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[1]
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Unit Group - Add all units of GroupCast[0] to GroupCast[1]
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Unit Group - Remove all units of GroupCast[0] from GroupCast[0]
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Else - Actions
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Unit Group - Pick every unit in SiegeBuildG[1] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[0]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[2]
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[3]
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Unit Group - Add all units of GroupCast[0] to GroupCast[1]
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Unit Group - Remove all units of GroupCast[0] from GroupCast[0]
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Else - Actions
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Custom script: call RemoveLocation(udg_Loc_Sie[0])
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Custom script: call RemoveLocation(udg_Loc_Sie[1])
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Custom script: call RemoveLocation(udg_Loc_Sie[2])
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Custom script: call RemoveLocation(udg_Loc_Sie[3])
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Siege Repeat
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Events
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Unit - A unit owned by Player 6 (Orange) Finishes construction
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Unit - A unit owned by Player 12 (Brown) Finishes construction
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Triggering unit)) Equal to Catapult (Building)
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(Unit-type of (Triggering unit)) Equal to Glaive Thrower (Building)
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(Unit-type of (Triggering unit)) Equal to Demolisher (Building)
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(Unit-type of (Triggering unit)) Equal to Ballista (Building)
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Actions
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Wait 3.00 seconds
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Set SiegeBuildG[0] = (Units in South Rect <gen> matching (((Owner of (Matching unit)) Equal to Player 6 (Orange)) and ((Unit-type of (Matching unit)) Equal to Mechanical Engineer)))
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Set SiegeBuildG[1] = (Units in North Rect <gen> matching (((Owner of (Matching unit)) Equal to Player 12 (Brown)) and ((Unit-type of (Matching unit)) Equal to Mechanical Engineer)))
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Set Loc_Sie[0] = (Center of Siege Build <gen>)
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Set Loc_Sie[1] = (Center of Siege Build Copy <gen>)
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Set Loc_Sie[2] = (Center of Siege Build Copy 2 <gen>)
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Set Loc_Sie[3] = (Center of Siege Build Copy 3 <gen>)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in SiegeBuildG[0] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[0]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[0]
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[1]
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Unit Group - Add all units of GroupCast[0] to GroupCast[1]
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Unit Group - Remove all units of GroupCast[0] from GroupCast[0]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[1]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Catapult (Building) at Loc_Sie[0]
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Unit - Order (Picked unit) to build a Catapult (Building) at Loc_Sie[1]
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Unit Group - Add all units of GroupCast[1] to GroupCast[2]
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Unit Group - Remove all units of GroupCast[1] from GroupCast[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[2]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Glaive Thrower (Building) at Loc_Sie[0]
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Unit - Order (Picked unit) to build a Glaive Thrower (Building) at Loc_Sie[1]
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Unit Group - Add all units of GroupCast[2] to GroupCast[3]
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Unit Group - Remove all units of GroupCast[2] from GroupCast[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[3]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Demolisher (Building) at Loc_Sie[0]
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Unit - Order (Picked unit) to build a Demolisher (Building) at Loc_Sie[1]
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Unit Group - Add all units of GroupCast[3] to GroupCast[0]
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Unit Group - Remove all units of GroupCast[3] from GroupCast[3]
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in SiegeBuildG[1] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[0]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[2]
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Unit - Order (Picked unit) to build a Ballista (Building) at Loc_Sie[3]
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Unit Group - Add all units of GroupCast[0] to GroupCast[1]
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Unit Group - Remove all units of GroupCast[0] from GroupCast[0]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[1]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Catapult (Building) at Loc_Sie[2]
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Unit - Order (Picked unit) to build a Catapult (Building) at Loc_Sie[3]
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Unit Group - Add all units of GroupCast[1] to GroupCast[2]
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Unit Group - Remove all units of GroupCast[1] from GroupCast[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[2]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Glaive Thrower (Building) at Loc_Sie[2]
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Unit - Order (Picked unit) to build a Glaive Thrower (Building) at Loc_Sie[3]
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Unit Group - Add all units of GroupCast[2] to GroupCast[3]
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Unit Group - Remove all units of GroupCast[2] from GroupCast[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in GroupCast[3]) Equal to True
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Then - Actions
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Unit - Order (Picked unit) to build a Demolisher (Building) at Loc_Sie[2]
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Unit - Order (Picked unit) to build a Demolisher (Building) at Loc_Sie[3]
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Unit Group - Add all units of GroupCast[3] to GroupCast[0]
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Unit Group - Remove all units of GroupCast[3] from GroupCast[3]
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Else - Actions
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Custom script: call RemoveLocation(udg_Loc_Sie[0])
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Custom script: call RemoveLocation(udg_Loc_Sie[1])
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Custom script: call RemoveLocation(udg_Loc_Sie[2])
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Custom script: call RemoveLocation(udg_Loc_Sie[3])
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Catapult
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Events
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Unit - A unit owned by Player 1 (Red) Finishes construction
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Unit - A unit owned by Player 2 (Blue) Finishes construction
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Unit - A unit owned by Player 3 (Teal) Finishes construction
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Unit - A unit owned by Player 4 (Purple) Finishes construction
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Unit - A unit owned by Player 5 (Yellow) Finishes construction
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Unit - A unit owned by Player 6 (Orange) Finishes construction
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Unit - A unit owned by Player 7 (Green) Finishes construction
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Unit - A unit owned by Player 8 (Pink) Finishes construction
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Unit - A unit owned by Player 9 (Gray) Finishes construction
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Unit - A unit owned by Player 10 (Light Blue) Finishes construction
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Unit - A unit owned by Player 11 (Dark Green) Finishes construction
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Unit - A unit owned by Player 12 (Brown) Finishes construction
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Conditions
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(Unit-type of (Triggering unit)) Equal to Catapult (Building)
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Actions
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Set CV = (Custom value of (Triggering unit))
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Set SW[CV] = (Triggering unit)
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Set Loc_Sie[CV] = (Position of SW[CV])
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Unit - Remove SW[CV] from the game
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Unit - Create 1 Catapult (Unit) for (Owner of (Constructed structure)) at Loc_Sie[CV] facing Default building facing degrees
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Custom script: call RemoveLocation(udg_Loc_Sie[udg_CV])
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Set CV = (Custom value of (Last created unit))
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Set SW[CV] = (Last created unit)
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Set Loc_Sie[CV] = (Position of SW[CV])
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(SW[CV] belongs to an ally of Player 6 (Orange)) Equal to True
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Then - Actions
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Unit - Create 1 Repairer for Player 6 (Orange) at Loc_Sie[CV] facing Default building facing degrees
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Wait 0.10 game-time seconds
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Unit Group - Pick every unit in (Units within 200.00 of Loc_Sie[CV] matching ((Unit-type of (Matching unit)) Equal to Repairer)) and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Right-Click SW[CV]
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Else - Actions
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Unit - Create 1 Repairer for Player 12 (Brown) at Loc_Sie[CV] facing Default building facing degrees
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Unit Group - Pick every unit in (Units within 200.00 of Loc_Sie[CV] matching ((Unit-type of (Matching unit)) Equal to Repairer)) and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Right-Click SW[CV]
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Custom script: call DestroyGroup(udg_UniG[udg_CV])
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Custom script: call RemoveLocation(udg_Loc_Sie[udg_CV])
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