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Orc Zombie Mode v0.99

  • Like
Reactions: -Kobas-
Orc Zombie Mode!
Version 0.99

This is the first map I have made so feedback would be very nice.
My friend Dennis also helped by helping me test the map.

This is a two player game, it's a good game to play with a friend or someone you know.

Orc Zombie Mode
This Map Offers the Following...

Modes
In all the modes that you will play the goal remains the same: Don't let your alter die!
The Modes Are:

-nm -This stands for Normal Mode! In normal mode you decide when to change the difficulty by typing "-harder" or "-extreme". You will have 10 minutes to prepare before the zombies start spawning. The goal in this mode is to either survive for 30 minutes on extreme or find and kill the Zombie King!

-bm -This stands for Baby Mode! This is just an easier Normal Mode. The zombies spawn slower and they don't get stronger as fast. You will still be able to control the difficulty with "-harder" and "-extreme".

-es -This stands for Extreme Survival! This is by far the hardest mode. You will only have 5 minutes to prepare and when the zombies start spawning, they spawn fast! The goal is to survive for as long as possible! Unlike Normal Mode and Baby Mode you don't get to control the difficulty! The game will just get harder and harder as the game goes on! (record to beat: Me and my friend only lasted 24:31..xD)

-eftw -This stands for Exploding FTW! This is also a hard mode, it was mainly created for fun. In this mode the zombies have massively increased attack and movement speed, and guess what? All the zombies will Explode when they die!.

Heros
So far there are only 4 heros avalible in this map, there will be many more in the future!

Blademaster
AGI Hero
Starting Abilities:
Wind Walk
Dance of the Blades - Increases nearby allies' attack speed

Abilities:
Wild Slash - Provides Splash Damage
Armor Slice - Decreases enemy armor
Swiftness - Critical and Avoidibility
Bladestorm - 5000 damage a second to all units around you for 10 seconds.

General of the Army
STR Hero
Starting Abilities:
Taunt
General's Aura - Gives nearby allies' extra attack damage (stacks with Champion's Aura)

Abilities:
Ensnare - Ensnares an enemy
Battle Cry - Increases attack damage of nearby allies' for a short time.(Stacks with Auras)
Maul - Chance to bash or deal AOE damage on each attack.
Berserk - 100% attack speed, 50% movement speed bonus + Invulnerability for 10 seconds.

Ice Wizard
INT Hero
Starting Abilities:
Icy Chill (Cold Attack)
Brilliance Aura

Abilities:
Blizzard - Channeling! Calls in waves of ice.
HailStorm - Calls in waves of hail.
Frost Nova - Freezing units near while while also doing damage.
Ice Mana - Magic Immune + Chance to recover certain amount of mana after every spell is casted.

Demonic Summoner
INT Hero
Starting Abilities:
Demonic Sacrifice - Can Sacrifice your units to turn them into demons
Demonic Offering - When you kill an unit, 25% to spawn a demon

Abilities:
Chaos Ward - Damages Enemy units in an AOE
Demonic Call - Calls in Demons
Eternal Punishment - The target will take damage until killed
Demonic Wrath - Damage and armor reduction to enemies caught in the AOE



Items
There arn't that many items yet; there will be more!
Find out what items there are by playing the game!

Screenshots
187370-albums3450-picture31514.jpg

187370-albums3450-picture31515.jpg

187370-albums3450-picture31516.jpg

187370-albums3450-picture31517.jpg


Credits
Users on the Hive that I have Downloaded Stuff From
-67chrome (Icons)
-Anachron (Icons)
--BeRsErKeR- (Icons)
-Dmazzz (Icons)
-Elainiel (Icons)
-General Frank (Icons and Models)
-KelThuzad (Icons)
-Mr.Goblin (Icons)
-NFWar (Icons)
-Rmx (Icons)
-The D3ath (Icons)
-The_Silent (Icons)
-WILL THE ALMIGHTY (model)

Credits are also in the quest list in game.


Version 0.97 - Release

Version 0.98 - Added heros items units upgrades. Improved terrain, fixed some triggers. Added different modes.

Version 0.99 - Added a Hero. Added another zombie and more units and upgrades. Also added some more items.



If you want me to change anything then say so please!
I hope you all enjoy!

Keywords:
zombie, zombies, survival, defense, orc, Medieval/Warcraft
Contents

Orc Zombie Mode v0.99 (Map)

Reviews
23:49, 7th Aug 2010 ap0calypse: Approved
Map is downloaded I will test it and leave review about it :thumbs_up:

EDIT:

Ok lets see:

Things that I like:

1st - Loading Screen
2nd - Aura buff looks epic

Things that I don't like:


1st - Map Description
2nd - No map preview image
3th - Interesting triggers like this one

Some leaks are cleaned some are not, also there are many bad triggers like this one with Do Nothing actions, Integer A etc etc
  • Ancient Minion
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
      • (Ancient is alive) Equal to True
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Set SpawnPoint = (Position of Ancient)
          • Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees
          • Unit - Order (Last created unit) to Attack-Move To AtkPoint
          • Custom script: call RemoveLocation (udg_SpawnPoint)
      • Wait 1.00 seconds
      • Unit - Order Ancient to Orc Spirit Walker - Spirit Link (Last created unit)
      • Wait 1.00 seconds
      • Unit - Order Ancient to Orc Witch Doctor - Stasis Trap (Position of Ancient)
      • Wait 1.00 seconds
      • Unit - Order Ancient to Attack-Move To (Center of Orc Hero Spawn <gen>)
4th - Terrain is poor
5th - Few custom items, abilities
6th - Bad Ground Texture (Check attached picture)

Word or 2 to Author:


Well I saw really awesome things here but only few of them! Try to improve terrain and triggers at first place, add some modes, hints, credits, make multiboard instead of leaderboard! Import models, icons, spells! Create some if you know and show that to us! Add heroes, many of them, make classes, professions! Same for items, create recipes etc etc! Add more incoming monsters, add more towers, buildings!
This can be good map but only after really hard work!

I think that map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

1/5 Vote for Rejection
+REP for awesome aura buff :thumbs_up:


New review here: Click
 

Attachments

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Last edited:
Level 3
Joined
Feb 20, 2010
Messages
16
Thank you all so very much for all the feedback, I will try my best to Re-edit and work on this map. I will re-upload it with what I can do to improve it. Again thanks so much for all the feedback, P.S. -Kobas-, What does the word "interesting" mean when it was used to describe my trigger? :bored: it can mean many things. +Rep for all your feedback!
 
Well something like this:
Custom script: call RemoveLocation (udg_SpawnPoint)
Will Clean Memory leak here
Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees

but there is no variable and custom script code to clean
Unit - Order Ancient to Orc Witch Doctor - Stasis Trap (Position of Ancient)
Unit - Order Ancient to Attack-Move To (Center of Orc Hero Spawn <gen>)

Here is tutorial that I love the most, you will find everything here: Click me
 
Level 2
Joined
May 8, 2010
Messages
11
Well something like this:
Custom script: call RemoveLocation (udg_SpawnPoint)
Will Clean Memory leak here
Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees

but there is no variable and custom script code to clean
Unit - Order Ancient to Orc Witch Doctor - Stasis Trap (Position of Ancient)
Unit - Order Ancient to Attack-Move To (Center of Orc Hero Spawn <gen>)

Here is tutorial that I love the most, you will find everything here: Click me
 
Level 13
Joined
Mar 24, 2010
Messages
950
  • Ancient Minion
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
      • (Ancient is alive) Equal to True
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Set SpawnPoint = (Position of Ancient)
          • Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees
          • Unit - Order (Last created unit) to Attack-Move To AtkPoint
          • Custom script: call RemoveLocation (udg_SpawnPoint)
    • Wait 1.00 seconds
    • Unit - Order Ancient to Orc Spirit Walker - Spirit Link (Last created unit)
    • Wait 1.00 seconds
    • Unit - Order Ancient to Orc Witch Doctor - Stasis Trap (Position of Ancient)
    • Wait 1.00 seconds
    • Unit - Order Ancient to Attack-Move To (Center of Orc Hero Spawn <gen>)
I wanna point a few things out to you real quick to help.

first off you dont need to do a every intA 1-12 to make 12 units..
just create 12 units without the use of the Loop...Its easy to just send those 12 units in a group then clean the temp_group after

IF you wanted to use the loop then:
set this before the intA loop.
Set SpawnPoint = (Position of Ancient)
and this outside of it after the loops done:
Custom script: call RemoveLocation (udg_SpawnPoint)

theres no point to set it and kill the point 12 times... but then again theres really no point in having the loop at all in the first place in this application u have here.. why not just do this:
Unit - Create 12 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees
just clean the rest up and your good. :)
 
Last edited:
Level 3
Joined
Feb 20, 2010
Messages
16
Thank you! All feedback is welcome!
I will (try to) fix everything metions in the next version!
Also I like using the loop cuz this way I could give them each induvidual orders, but your way is good too!
(+rep)
 
Last edited:
185870-albums3216-picture31869.jpg

185870-albums3216-picture31868.jpg


Orc Zombie Mode v0.99

Created by MB Pop ; Uploaded by:
MB Pop
Map size:
2.24 MB

185870-albums3216-picture31865.jpg


1st - Idea
2nd - Map Description
3th - How you used Object Editor
4th - How you used Sound Manager

185870-albums3216-picture31866.jpg


1st - Terrain
2nd - Triggers
3th - Memory Leaks
4th - How you used Import Manager
5th - Gameplay

185870-albums3216-picture31867.jpg



Idea:
I already played your map before and I see that you improved it even more!
Idea isn't unique but, I like how you created some effects and how game can't be different with each game mode!
Map description:
Your description looks really good, I like it!
But pls fix screenshots, be sure that your images aren't in private album!
Ingame description / Custom GI:
You didn't changed game interface and that is bad! Only some damage type stuff is changed! Go to Advanced -> Game Interface and explore it a little!
Tutorial below can show you few things about it!
Here link:
Polishing Your Game [24 May 2010 15:55]N1ghthawk
Terrain:
Well I didn't liked terrain at all!
Sorry, whole map terrain look a little strange!
Zombies come from each side, I didn't know how to defend :D
But I really like how you colored trees!
Here I have something for ya:

Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...

Triggers:
Triggers looks bad (well some)! Here is example!
  • Zombie Lifesteal
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Zombie Lifestealer
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Current order of (Triggering unit)) Equal to Lifesteal
        • Then - Actions
          • Unit - Order (Attacked unit) to Neutral Dark Ranger - Life Drain (Attacking unit)
        • Else - Actions
          • Do nothing
You don't need Do Nothing trigger action!
Also trigger below is bad!
  • Ancient Minion
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
      • (Ancient is alive) Equal to True
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Set SpawnPoint = (Position of Ancient)
          • Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees
          • Unit - Order (Last created unit) to Attack-Move To AtkPoint
          • Custom script: call RemoveLocation (udg_SpawnPoint)
      • Wait 1.00 seconds
      • Unit - Order Ancient to Orc Spirit Walker - Spirit Link (Last created unit)
      • Wait 1.00 seconds
      • Set SpawnPoint = (Position of Ancient)
      • Unit - Order Ancient to Orc Witch Doctor - Stasis Trap SpawnPoint
      • Custom script: call RemoveLocation (udg_SpawnPoint)
      • Wait 1.00 seconds
      • Unit - Order Ancient to Attack-Move To AtkPoint
Some leaks are cleaned some are not, Integer A should be replaced with custom integer!

Here are some tutorials and links again so check if you have time:

2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher
Off Topic :D said:
I want to say that I posted only GUI tutorials that can be found on THW you can also visit many other sites like wc3c or the helper net etc etc...
Why GUI, well I know Jass a little, I can understand but I can't explain it, so I posted only stuff that I can help you with!
Also if someone see that some new tutorials are uploaded or maybe deleted tell me so I can fix list, thanks!

Memory Leaks:
I find some memory leaks in your triggers, pls check links above you will understand what they are if you don't already know...
  • Ancient atk
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
      • (Ancient is alive) Equal to True
    • Actions
      • Unit - Order Ancient to Attack-Move To AtkPoint
You should define variable in this trigger, and clean leak!
Set AtkPoint = Center of some region
Unit - Order Ancient to Attack-Move To AtkPoint
call RemoveLocation (udg_AtkPoint)
How you used Import Manager:
I can see that all imported stuff are files with low size, and that is really good! But Loading screen is crated from 4 TGA images and that is 2 much space, 768x2 + 384x2 = 2304 KB
How you used Object Editor:
All look good organized! Units models are nice (I still don't like gold mine :D)
How you used Sound Editor:
You used sounds and music in your map! Good job!
Gameplay:
Gameplay looks ok, but zombies are very strong! Lifesteal also, it is very hard to kill single zombie :D
Fortified armor is bad!
Hero level is very slow!
Abilities cost 2 much mana! Some units cost 2000 gold, some 20!
Some passive icons look like active!
Towers don't attack?
But map has very nice special effects!
There is few game modes!
Can be played in single and multiplayer! (maybe you can add more players)
Few heroes, items etc etc!
Maybe few more tips or hints ingame! To know what to build, how to defend etc!

And for the end my last words:
The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

For new users:
If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

I hope that my comment helps even a little so you can improve your map, if you want to know more, or just simple ask for something else I will try to help for sure!

Final mark:

185870-albums3216-picture31874.jpg

185870-albums3216-picture31876.jpg

 
Level 3
Joined
Feb 20, 2010
Messages
16
You are a god...
Thank you so much! I'm also glad to see that I have improved :grin:
Well then back to WE! (For the next little....long while)

:sad:I R TERRIBLE TERRAINER:sad:
Prehaps I need to ask someone else to do this for me :hohum:
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved (2/5)


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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