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Moderator
23:49, 7th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
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(3 ratings)
ApprovedOrc Zombie ModeThis Map Offers the Following...
Modes
In all the modes that you will play the goal remains the same: Don't let your alter die!
The Modes Are:
-nm -This stands for Normal Mode! In normal mode you decide when to change the difficulty by typing "-harder" or "-extreme". You will have 10 minutes to prepare before the zombies start spawning. The goal in this mode is to either survive for 30 minutes on extreme or find and kill the Zombie King!
-bm -This stands for Baby Mode! This is just an easier Normal Mode. The zombies spawn slower and they don't get stronger as fast. You will still be able to control the difficulty with "-harder" and "-extreme".
-es -This stands for Extreme Survival! This is by far the hardest mode. You will only have 5 minutes to prepare and when the zombies start spawning, they spawn fast! The goal is to survive for as long as possible! Unlike Normal Mode and Baby Mode you don't get to control the difficulty! The game will just get harder and harder as the game goes on! (record to beat: Me and my friend only lasted 24:31..xD)
-eftw -This stands for Exploding FTW! This is also a hard mode, it was mainly created for fun. In this mode the zombies have massively increased attack and movement speed, and guess what? All the zombies will Explode when they die!.
Heros
So far there are only 4 heros avalible in this map, there will be many more in the future!
Blademaster
AGI Hero
Starting Abilities:
Wind Walk
Dance of the Blades - Increases nearby allies' attack speed
Abilities:
Wild Slash - Provides Splash Damage
Armor Slice - Decreases enemy armor
Swiftness - Critical and Avoidibility
Bladestorm - 5000 damage a second to all units around you for 10 seconds.
General of the Army
STR Hero
Starting Abilities:
Taunt
General's Aura - Gives nearby allies' extra attack damage (stacks with Champion's Aura)
Abilities:
Ensnare - Ensnares an enemy
Battle Cry - Increases attack damage of nearby allies' for a short time.(Stacks with Auras)
Maul - Chance to bash or deal AOE damage on each attack.
Berserk - 100% attack speed, 50% movement speed bonus + Invulnerability for 10 seconds.
Ice Wizard
INT Hero
Starting Abilities:
Icy Chill (Cold Attack)
Brilliance Aura
Abilities:
Blizzard - Channeling! Calls in waves of ice.
HailStorm - Calls in waves of hail.
Frost Nova - Freezing units near while while also doing damage.
Ice Mana - Magic Immune + Chance to recover certain amount of mana after every spell is casted.
Demonic Summoner
INT Hero
Starting Abilities:
Demonic Sacrifice - Can Sacrifice your units to turn them into demons
Demonic Offering - When you kill an unit, 25% to spawn a demon
Abilities:
Chaos Ward - Damages Enemy units in an AOE
Demonic Call - Calls in Demons
Eternal Punishment - The target will take damage until killed
Demonic Wrath - Damage and armor reduction to enemies caught in the AOE
Items
There arn't that many items yet; there will be more!
Find out what items there are by playing the game!
Screenshots
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Credits
Users on the Hive that I have Downloaded Stuff From
-67chrome (Icons)
-Anachron (Icons)
--BeRsErKeR- (Icons)
-Dmazzz (Icons)
-Elainiel (Icons)
-General Frank (Icons and Models)
-KelThuzad (Icons)
-Mr.Goblin (Icons)
-NFWar (Icons)
-Rmx (Icons)
-The D3ath (Icons)
-The_Silent (Icons)
-WILL THE ALMIGHTY (model)
Credits are also in the quest list in game.
Version 0.97 - Release
Version 0.98 - Added heros items units upgrades. Improved terrain, fixed some triggers. Added different modes.
Version 0.99 - Added a Hero. Added another zombie and more units and upgrades. Also added some more items.
If you want me to change anything then say so please!
I hope you all enjoy!
Ancient Minion

Events


Time - Every 60.00 seconds of game time

Conditions


(Ancient is alive) Equal to True

Actions


For each (Integer A) from 1 to 12, do (Actions)



Loop - Actions




Set SpawnPoint = (Position of Ancient)




Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees




Unit - Order (Last created unit) to Attack-Move To AtkPoint




Custom script: call RemoveLocation (udg_SpawnPoint)


Wait 1.00 seconds


Unit - Order Ancient to Orc Spirit Walker - Spirit Link (Last created unit)


Wait 1.00 seconds


Unit - Order Ancient to Orc Witch Doctor - Stasis Trap (Position of Ancient)


Wait 1.00 seconds


Unit - Order Ancient to Attack-Move To (Center of Orc Hero Spawn <gen>)
it can mean many things. +Rep for all your feedback!
Ancient Minion

Events


Time - Every 60.00 seconds of game time

Conditions


(Ancient is alive) Equal to True

Actions


For each (Integer A) from 1 to 12, do (Actions)



Loop - Actions




Set SpawnPoint = (Position of Ancient)




Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees




Unit - Order (Last created unit) to Attack-Move To AtkPoint




Custom script: call RemoveLocation (udg_SpawnPoint)

Wait 1.00 seconds

Unit - Order Ancient to Orc Spirit Walker - Spirit Link (Last created unit)

Wait 1.00 seconds

Unit - Order Ancient to Orc Witch Doctor - Stasis Trap (Position of Ancient)

Wait 1.00 seconds

Unit - Order Ancient to Attack-Move To (Center of Orc Hero Spawn <gen>)

2 Much work to do right...
Zombie Lifesteal

Events


Unit - A unit Is attacked

Conditions


(Unit-type of (Triggering unit)) Equal to Zombie Lifestealer

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Current order of (Triggering unit)) Equal to Lifesteal



Then - Actions




Unit - Order (Attacked unit) to Neutral Dark Ranger - Life Drain (Attacking unit)



Else - Actions




Do nothing
Ancient Minion

Events


Time - Every 60.00 seconds of game time

Conditions


(Ancient is alive) Equal to True

Actions


For each (Integer A) from 1 to 12, do (Actions)



Loop - Actions




Set SpawnPoint = (Position of Ancient)




Unit - Create 1 Ancient Minion for Player 12 (Brown) at SpawnPoint facing Default building facing degrees




Unit - Order (Last created unit) to Attack-Move To AtkPoint




Custom script: call RemoveLocation (udg_SpawnPoint)


Wait 1.00 seconds


Unit - Order Ancient to Orc Spirit Walker - Spirit Link (Last created unit)


Wait 1.00 seconds


Set SpawnPoint = (Position of Ancient)


Unit - Order Ancient to Orc Witch Doctor - Stasis Trap SpawnPoint


Custom script: call RemoveLocation (udg_SpawnPoint)


Wait 1.00 seconds


Unit - Order Ancient to Attack-Move To AtkPoint
Off Topic :D said:I want to say that I posted only GUI tutorials that can be found on THW you can also visit many other sites like wc3c or the helper net etc etc...
Why GUI, well I know Jass a little, I can understand but I can't explain it, so I posted only stuff that I can help you with!
Also if someone see that some new tutorials are uploaded or maybe deleted tell me so I can fix list, thanks!
Ancient atk

Events


Time - Every 5.00 seconds of game time

Conditions


(Ancient is alive) Equal to True

Actions


Unit - Order Ancient to Attack-Move To AtkPoint

