Dr Super Good
Spell Reviewer
- Joined
- Jan 18, 2005
- Messages
- 27,258
[APPROVED(#)] - Fun map, everyone who joined liked it but beginners seemed to drop a lot (lost 4 people on my team due to dropping). Overall it is quite well done. Some problems with ability ballence was noticed since some abilitys (noticiably the one which allowed you to lay mines) cause beginners to be fooled and should eithor be fixed or removed. I recommend changing the damaging mines from the one spell to 10% of foes hp removed (15% at lvl 2 and 20% at lvl 3) and the stun traps to have an ability to be activly detonated (allowing traps). Also the tractor beam should hold the target for the full 8 seconds dealing the damage, unless interupted, since mostly it wore off in 2 seconds of the 8 it said it should be resulting in low damage. Maybe base the initial abilities of the classes on level or a stat since some seem to become weaker late game but should remain always usefll. The units vaporising into a enemy controle point is annyoing since often enemy units lure them into it, maybe make it that if enemy units are near by their circle that opposing spawned units do not get removed untill thoes enemies are killed. Many people seemed to like this map so good work.