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I am wondering if dummy units can autocast abilities on allied units (spels like heal, bloodlust,..) and if they can how to tell dummy unit to activate autocast and then cast the spell around on allies.
here's a way to answer your question yes dummy units can auto cast spells.
Untitled Trigger 004
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to whateva your unit is<gen>
Actions
Set <whateva you want to name the variable> = (Units within <whateva your radius>of (Position of attacked unit<gen>) matching (((Matching unit) belongs to an ally of Player 1 (Red)) Equal to True))
Unit - Create 1 <whateva your dummies name is> for attacked unit at (Position of whateva your unit) facing Default building facing degrees
Unit - Add a 0.90 second Generic expiration timer to (Last created unit) or set you dummies life to 1 and give him a negative hp regen
Unit Group - Pick every unit in <variables name> and do (Actions)
Loop - Actions
Unit - Order (Last created unit) to Human Priest - Heal (Picked unit) or Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Picked unit)
if you use an ability and that ability gives your allies a buff for the condition just say ((Attacked unit) Equal to <whateva unit is>)) and (((Attacked unit) has buff <whateva buff it is Equal to True)
Yes, dummy can cast autocast spells. Just use "Unit-Issue Order With No Target" trigger and choose what spell u want to turn on. Example for the priest's heal:
Unit - Order <Some unit> to Human Priest - Activate Heal
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