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Eh... I'm making a map, and I need to know if the triggers work properly for each player. Is there a way I can do it by myself, or I need another computers/players?
But giving those computers the 'share unit' wouldn't work. Some triggers are made to work for 'local player'. I'm doing what maddeem sais, compiling all the triggers in the map to request a massive improvement (aren't that much)
I'll create another threads in [Request] forum to ... [Request] Trigger fix / optimize.
Yes, you'll need to have another players to join you with.
After all, testing with Human, you can easily detect what's the error rather than you test with AI (AI can't even write text messages, so how can you force Player 5 to write -revive? (example))
Lol suggestion strach xD The thing is that I have no way to check if when Unit owned by Player 5 enters region, the Player 1 hero gets a level (wich makes no sense at all) That's what has been happening, but i'm already abusing of GetLocalPlayer to solve stuff
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