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One nooby thing :P

Discussion in 'World Editor Help Zone' started by needhelp1, Jan 11, 2009.

  1. needhelp1

    needhelp1

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    Hey I just started making maps with world editor, so here's my problem:

    I've made a hero based on Beastmaster hero's model, and I've made a custom spell: When He is casting it, Beastmaster is doing the spell animation thing.How can i change that when is he casting the spell, to use the animation like he is attacking :D.I hope you know what i mean :p

    thanks
     
  2. Slaydon

    Slaydon

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    • Set Animation - Attack

    i think its that...
     
  3. -Berz-

    -Berz-

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    The spin thing?

    animation is stand,spin
     
  4. Chief-Oblivion

    Chief-Oblivion

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    I believe it would be

    Animation - Play (Casting unit)'s Animation - Attack animation
     
  5. -Berz-

    -Berz-

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    Use Triggering unit, Casting unit causes sh*t...
     
  6. Bloody_Turds

    Bloody_Turds

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    dont spells have an animation field... that you could just set to attack....
     
  7. Day-Elven

    Day-Elven

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    You don't need triggers. You can make it in object editor.
     
  8. Luffy

    Luffy

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    how?
     
  9. -Berz-

    -Berz-

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    I think its the first line when you open the spell in object editor. Its "Animation names" or something. Default is spell/throw/slam...
     
  10. Slaydon

    Slaydon

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    Yeh, thats rite.
     
  11. Child_0f_Bodom

    Child_0f_Bodom

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    If you don't understand what are they saying, follow this:

    1. Open your spell in object editor
    2. Select field animation names in your spell (first field in normal Editor)
    3. Modify it with following value: attack (for attack animation)
    4. Make sure that your hero has proper spell
     
  12. Deathclaw24

    Deathclaw24

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    Oh yeah and make sure when you want to play animations like Attack Slam or Spell Slam or anything like that you type:

    attack,slam

    OR

    spell,slam
    ---------
    Don't space it and you can make it one word like that OR you could type "spell" Hit Enter then make a new animation "slam" thatll automatically combine the two into Spell Slam.
     
  13. Luffy

    Luffy

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    what does the slam means there? can we write there anything instead of slam?
     
  14. Just_Spectating

    Just_Spectating

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    slam is part of a name for an animation.

    If you just want the beastmasters regular attack animation, 'attack' is all you need. (without the '')
     
  15. ike_ike

    ike_ike

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    Wtf? That's the Blademaster...

    And the Bladestorm animation is Attack Walk Stand Spin.

    Luffy, Slam is just a string added to some attack/spell animations and denotes a special version of said animation.
     
  16. Shanghai

    Shanghai

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    if u klick on ur spell then usee nearly on the first line = Art - Animation Names there u change to some other name. and how t osee what animation ur hero use do like this.

    Place out ur hero on the map. klick on the hero so its selected. Then u see on the left side an image of ur hero. There u have some buttoms there u click left and right etc and usee what animation names ur hero have. So feel free to change animation how u like :D