- Joined
- Apr 6, 2008
- Messages
- 760
Im making a spell that after X attacks it will expire, thou this isnt the problem. The problem is the best way to detect that attack. 
EVENT_PLAYER_UNIT_ATTACKED
, we know this event can be bugged, by ordering that unit to stop ect. and the problem with a damage detection system is if the unit is ranged you may get a extra attack out of it (since if wont detect it untill the projectile hits the unit). So my question is how would you do it. A perfect attack detection that is