Hey i was wanting to make a map.
you pick out of 2 heros a Gunner or Engineer.
You have 100 seconds to run and block a base with barrels (which are all ready there)
At the end of the 100 seconds 1 person is random to a alien.
The alien must kill all humans before 200 seconds or else humans win.
Whenever an alien kills someone that person becomes an alien.
Each time an alien kills an human they get 10 gold. Each time a human kills an alien they get 10 gold.
At the end of 200 seconds the humans who survived get 500 gold and grow 2 levels the first time then 1 ect
Theres a shop where aliens and humans can buy items. If your an alien and you kill someone and dont buy anything your gold it kept for next time your alien same with items. Alien prices are low since 10 gold for each kill.
To block your base you can shoot the barrels which they move.
Barrels are spawned at bases which change positions each round
There are 13 rounds.
Engineer starts off with 1 food for the worker. Engineer can summon a worker which takes 1 food for each one (restocks after 3 workers summoned). It can make a Spike Tower and a outpost tower. Spike tower increases your food by 10. Spike tower can have 5 workers in it to make it attack. no workers in it=no attack. Outpost tower is just something for people to see if someone is coming. Engineer Also can Summon an archer which cost 15 gold. You can buy 3 at a time then have to wait for it to restock.
Gunner can turn into a flamethrower to move barrels without damaging it much.
Gunners skills are: Blink, Double Barrel which alows you to move a group of barrels and for each level (3 levels only) it can move alot of barrels and is stonger, Critcal hit, Scatter shot which just Scatters bullets all around for 6 seconds and last is Missile which fires a Missile.
Engineer skills is Blink, Double Barrel, Rearm which brings back its skills, Missile and Recarnation which only revives his archers.
Thats all for now so if anyone can help me with it could be great.
you pick out of 2 heros a Gunner or Engineer.
You have 100 seconds to run and block a base with barrels (which are all ready there)
At the end of the 100 seconds 1 person is random to a alien.
The alien must kill all humans before 200 seconds or else humans win.
Whenever an alien kills someone that person becomes an alien.
Each time an alien kills an human they get 10 gold. Each time a human kills an alien they get 10 gold.
At the end of 200 seconds the humans who survived get 500 gold and grow 2 levels the first time then 1 ect
Theres a shop where aliens and humans can buy items. If your an alien and you kill someone and dont buy anything your gold it kept for next time your alien same with items. Alien prices are low since 10 gold for each kill.
To block your base you can shoot the barrels which they move.
Barrels are spawned at bases which change positions each round
There are 13 rounds.
Engineer starts off with 1 food for the worker. Engineer can summon a worker which takes 1 food for each one (restocks after 3 workers summoned). It can make a Spike Tower and a outpost tower. Spike tower increases your food by 10. Spike tower can have 5 workers in it to make it attack. no workers in it=no attack. Outpost tower is just something for people to see if someone is coming. Engineer Also can Summon an archer which cost 15 gold. You can buy 3 at a time then have to wait for it to restock.
Gunner can turn into a flamethrower to move barrels without damaging it much.
Gunners skills are: Blink, Double Barrel which alows you to move a group of barrels and for each level (3 levels only) it can move alot of barrels and is stonger, Critcal hit, Scatter shot which just Scatters bullets all around for 6 seconds and last is Missile which fires a Missile.
Engineer skills is Blink, Double Barrel, Rearm which brings back its skills, Missile and Recarnation which only revives his archers.
Thats all for now so if anyone can help me with it could be great.