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Old Woodlands

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
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Old Woodlands
3v3 or 2v2

Melee map
6+6 gold mines
2 labs, 2 shops, 4 merc camps, 2 marketplace
1 tavern

12 green camps
24 orange camps
Previews
Contents

Old Woodlands (Map)

Reviews
mafe
Overall, this is a solid map with a few nice ideas. Visually it is standard Ashenvale, which is fine, but it could need some more explicit visual structure which helps to make th map easier to understand. Regarding gameplay: 1. It's nice that the...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Overall, this is a solid map with a few nice ideas. Visually it is standard Ashenvale, which is fine, but it could need some more explicit visual structure which helps to make th map easier to understand. Regarding gameplay:
1. It's nice that the neutral buildings are located in such a way that each player on both teams will have access to different sets of neutral buildings.
2. However the creeps guarding the central shops/labs/mines will attack players units by accident. It's particularly bad with the spiders at the mines, which wille ven ensanre and kill scouting units. For the mines, maybe it would be enough to set all but one creep to camp, while the area around the shops/labs probably requires an overhaul.
3. Creeps and items are generally balanced, but some of the orange/red spots dont have tomes where they would generally be expected.
4. While the map looks good for 3v3, in 2v2 there might be issues because one team can spawn with a very safe expo behind and in between both players, while the other doesnt.
5. For a 3v3, some parts of the map might have too many/too small choke points.

So overall, 2 definitely should be improved/fixed. While you're at it, could also sprinkle more tomes around the map. Until then, map set to Awaiting Update.
 
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