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OgreClub

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Reactions: maddeem
Keywords:
club, ogre, weapon,
Contents

OgreClub (Model)

Reviews
» Wolverabid « Date: 8th of September, 2007 Approval status: Non-approved Rating: (7) Very Good Main points: [x] The model is stable and functions properly in Warcraft III.

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» Wolverabid «

Date: 8th of September, 2007
Approval status: Non-approved
Rating: (7) Very Good

Main points:
[x] The model is stable and functions properly in Warcraft III.
 
Level 6
Joined
Sep 21, 2004
Messages
95
looks good, i dont think anyones done the ogre club as an attachment until now, thanks for complimenting my model! (runs off mumbling about how people are inadvertantly doing advertising for his stuff) :lol: 8) :shock: :D :) :wink: :p which one best describes the way it feels to have someone use your model in a screenshot? i dunno.
 
Level 3
Joined
Oct 20, 2004
Messages
9
black_terror: if you want it so they have it attached when they have an item...
create a new ability based of sphere
change the target attachments to 1
change the model to the attachment
change attachment point 1 to hand, right (or left)

if you want it always attached run a trigger that creates special effect on unit, i believe.
 
Level 4
Joined
Mar 24, 2004
Messages
30
no i think trigger attachments dissappear after death or mess up, use an ability to permenantly attach to a unit. I think you can base it off the same one you would for an item, just uncheck item ability...the unit will have the ability and attachment but no icon will show that it's there in game
 
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