Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,290
hey got a little problem with a simple trigger here, this is not finished at all but it bugs allready -.-
the trigger is supposed to show name above the unit and change the colour depending on lvl. But somehow when I lvl up the text become red not green idk why :/
the trigger is supposed to show name above the unit and change the colour depending on lvl. But somehow when I lvl up the text become red not green idk why :/
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Show names
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Current camera bounds)) and do (Actions)
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Loop - Actions
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Set u = (Picked unit)
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Set level = (Level of hero)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Picked unit)) Less than or equal to (level - 5)
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Then - Actions
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Set name = (|CFF20C000 + ((Name of u) + |R))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Picked unit)) Less than or equal to (level + 5)
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Then - Actions
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Set name = ( |CFFFF0303 + ((Name of u) + |R))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Picked unit)) Greater than or equal to (level - 2)
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(Level of (Picked unit)) Less than or equal to (level + 2)
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Then - Actions
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Set name = ( |CFFFFFF01 + ((Name of u) + |R))
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Else - Actions
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Set loc = (Position of u)
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Set loc2 = (loc offset by 100.00 towards 135.00 degrees)
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Set text = (Load 1 of (Key (Picked unit)) in index_tableIf the label is not found, this function returns NULL.)
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Floating Text - Destroy text
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Floating Text - Create floating text that reads name at loc2 with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Set text = (Last created floating text)
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Hashtable - Save Handle Oftext as 1 of (Key (Picked unit)) in index_table
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