Hey there.
The Oakwood Forest ORPG is getting bigger and bigger, and now we came to a point where we need an experienced AI editor for a issue we got.
This is our problem:
Unit A = owned by Player 1
Unit B = owned by Player 10
Unit C = owned by Player 10
Unit A attacks unit B. Unit C is ~600 range away from unit B. We got our Creep Camp Radius to 250 because we want this to be a small amount. This doesn't affect units owned by Player 10. So what happens.. Unit C is going to help Unit B. We don't want this! He is 600 range away so should just stay there pretending like he doesn't know that unit B is getting attacked.
Someone here knows how to fix this issue?
Thanks,
Teuncreemers
The Oakwood Forest ORPG is getting bigger and bigger, and now we came to a point where we need an experienced AI editor for a issue we got.
This is our problem:
Unit A = owned by Player 1
Unit B = owned by Player 10
Unit C = owned by Player 10
Unit A attacks unit B. Unit C is ~600 range away from unit B. We got our Creep Camp Radius to 250 because we want this to be a small amount. This doesn't affect units owned by Player 10. So what happens.. Unit C is going to help Unit B. We don't want this! He is 600 range away so should just stay there pretending like he doesn't know that unit B is getting attacked.
Someone here knows how to fix this issue?
Thanks,
Teuncreemers