Alriiight.

My brother and I tested the new Cosmic Mage, and we really liked it.

Although my brother said that the ultimate was a bit too weak, because the mana draining coefficient was too low and the targeted hero could still regenerate mana during the duration.
Also, one more thing about the Raise Elemental Stats skill you can learn. My brother learned the skill at Level 27, and used the hotkeys to raise his Elemental stats indefinitely. By using the hotkeys, the "Raise Elemental Stats Command Card" did not close, allowing him to raise his stats to over 500 for each element.
And, about the Soulstone, I just noticed that after you kill an enemy, the stone drops at the point of where the unit you killed died, making it more difficult to use the stone.
Also, the Holy element stat is still bugging. See my previous post for more details.
About the creep pathing, both the Centaur and Wildkin creep camps by the west side of the map have a pathing hole south of the mentioned creep camps.
And, I also noticed that getting gold is a pain in the ass, especially when the creeps give too few gold, and no quests give you gold. In one of my last games, it took me 1 hour, 30 minutes, and 5 seconds to finally make a Pulsar due to a lack of gold. Take note that I already had -ntow mode on, so I repeatedly destroyed towers to gain gold while simultaneously finishing quests and killing creeps.
And I also noticed that getting a Pulsar isn't that worth it, because having 6 of all the orbs is better than having 1 Pulsar, because they have stronger armor, movespeed, and attack speed bonuses separately.
So, that's all we noticed about the new version.
We're very excited to see the new hero we designed for you in action.
