- Joined
- Jan 18, 2005
- Messages
- 5,782
I don't understand why everyone uses as few geosets (meshes?) as possible. Is not easier to make a lot of primitives which resembles the most certain part of the model (ex. sphere for head, cylinder for arms,...) and then edit them than making one base mesh and adding faces one after one. Big troubles come when you try to make animations. It is almost impossible to make animation if you assign two bones to the same mesh.
btw, I use gmax
btw, I use gmax