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Im just wondering how you can make it so that a hero starts with an ability without having to skill points into it. I want it to automatically be there when the hero spawns, not as something u have to learn.
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Add Flame Strike to (Triggering unit)
Unit - Add Banish to (Triggering unit)
Unit - Add Siphon Mana to (Triggering unit)
Unit - Add Phoenix to (Triggering unit)
NOTE: Make sure your unit is not PRE-SET in the Warcraft III Editor. If the unit is buyable OR createable, it works (example: Tavern).
But if you use this trigger, your unit must have NO abilities to start with (at "Abilities - Normal" in Object Editor, delete all abilities in it)
And, the method to level up those ability is by using trigger, not pressing the red cross
Here's how you do it:
Auto Skill Level Up
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Set level of Flame Strike for (Triggering unit) to ((Level of Flame Strike for (Triggering unit)) + 1)
If you want your hero to start with abilities that you cannot level up manually (abilities which would level up auto) then I suggest converting all of your used hero abilities to unit abilities. Unit abilities can still level up and work just like Hero Abilities, however you start out with them, and you cannot manually level them up using skill points; they would be leveled up with triggers/upgrades/whatever you want to do to level them up.
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