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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Northrend Bound v1.85

Submitted by Wark
This bundle is marked as approved. It works and satisfies the submission rules.
Northrend Bound
Brought to you by: Wark

The old kingdom has fallen into disarray.
It is broken and divided, but not all is lost.
The people seek a new leader to face the trials of the North.
Will you rise to the cause?
There will be many challenges and choices. Allies and enemies.
To be a tyrant or a hero, the decision is yours.



Need info? Check out this item reference chart by Insanity_AI:
Northrend Bound Spreadsheets

Requires the latest version of Warcraft 3: The Frozen Throne

  • Introduction:
    Northrend Bound is a strategy-RPG game.
    It is based in an alternate Warcraft universe where something happened to the human kingdom of Northrend.
    You are a lowly wanderer (of varying races) determined to become the next king. How you do it? That's completely up to you.
    My goal is to make something that's as fun as possible, with many different ways to go about playing the game.

    Synopsis:
    The old kingdom is all but gone.
    A decade ago, dark magic washed over these lands and exacted a terrible price.
    The forests, are dying.
    The mountains, are in perpetual frost.
    The animals become more aggressive day by day.
    Undead roam the coasts,
    and the Queen has shut out her people. She hasn't been seen since that day.
    What do you hope to accomplish, wanderer?

    Features include but are not limited to:

    • Single player OR co-op OR free-for-all. Can add computer players.
    • Hunting, fishing, mining, farming, lumber gathering, digging, trading, base building
    • Crafting with over 200 items
    • Multiple ways to develop your characters
    • "QWER - DFG" hotkeys for skills
    • "-help" and other in-game commands with game modes
    • Kick-ass backpack system
    • Semi-balanced races; they have strengths and weaknesses
    • Unit ranking system
    • Morality system based on reputation with the townsfolk
    • Naval combat
    • Espionage through direct and indirect means
    • A focus on town building, hero development, or a combination of the two
    • Different ways to win: conquest victory (destroy all other players or capture all towns), heroic victory (kill all bosses), economic victory (have "x" gold, players vote)
    _______________________________________________________________

  • To pick your race:
    Select your race at the start the game!
    Human: (starting stats: 8 Str, 8 Agi, 8 Int)
    - Round-all race, armored infantry, strong casters, no air units, more diplomatic options

    Orc: (starting stats: 9 Str, 8 Agi, 7 Int)
    - Units have higher health and damage, but cost more food. Better at conventional warfare. Upgrades make units level up faster (more experience in battle)

    Undead: (starting stats: 8 Str, 7 Agi, 9 Int)
    - Weaker yet cheaper units, more options to harass players.

    Elf: (starting stats: 7 Str, 9 Agi, 8 Int)
    - Units have less armor but are more mobile. Ideal for hit and run tactics. Significant advantages at night.

    Dwarf: (starting stats: 9 Str, 7 Agi, 8 Int)
    - Units are more costly, but more hardy. More mechanical and siege units available.


    Unit Counters:
    Different units will prove much more effective against their counters.
    It's like rock-paper-scissors-water-dynamite:

    - Cavalry are good at rushing infantry, archers, and siege units
    - Polearm units impale cavalry units
    - Archers and towers can pick off polearm units, flying units and casters
    - Infantry with shields slaughter archers and are good fodder to siege base towers . . . if they can get close!
    - Casters generally counter infantry, but are better used as support.
    - Siege units demolish buildings and have no counters to their damage type, but are slow and vulnerable . . . usually
    - Air units are strong against most ground units, except archers or towers
    - Battleships demolish ground units, buildings and other ships
    - Frigates destroy air units


    Example Starting Strategies:
    1) Start as a hunter, build a tent somewhere for a "lumber base", hire some Thugs from a tavern to harvest your lumber, go hunting for gold, build up from there.

    2) Start as a fisherman, find a fisherman's guild for a shovel, go to the corner of the map somewhere, dig and fish for gold, sell accumulated riches, buy lumber, start a base.

    3) Say sod building, talk to villagers, gain the "silver tongue" achievement, trade goods between markets for gold, gear up, go do dungeon quests to level up, kill armies with your hero.

    _______________________________________________________________

  • The current progress of the map is as follows:

    Dungeons: 100%
    Lore: 99%
    Races: 100%
    Terrain: 100%

    Systems: 98%
    Tutorial: 100%
    Unit Data: 100%


    To Do:
    - Introduction and ending cinematics
    - Add info on elites and bosses

    Deadline for next update:
    Pending
    _______________________________________________________________

  • Map Release: August 25, 2017 (version 1.0)
    • Version 1.68: Conquest victory through controlling neutral towns now has a 4 minute timer so other players can react. Adjusted some spell mana costs. Corrected some in game messages. Moved around some lore objects to make them more visible (bottles, signs, graves, books, and spirits).
    • Version 1.69: Updated colour schemes for the lastest version of WC3. Made some minor terrain palette changes. Did prepwork for a major ocean/calamity event update.
    • Version 1.74: Increased player limit to 12. Adjusted zombie AI drastically. Fixed the multiboard and added a clock. Changed the UI to something more appropriate. Added a "-friend" game mode so all players can start off allied. Magic offhands can now be combined. Fixed bugs with game modes. Fixed a zombie problem. Fixed player numbers for dug up units. Fixed a problem with bosses and defeat.
    • Version 1.75: Pickaxes now deal double damage to structures and can mine ores from deposits. Axes now can chop trees. Fixed some text in quest dialogues. Added the Demon Invasion calamity. Added the Nature's Wrath miracle. Items can now stack in full inventories (does not apply to buying items), and right clicking stacks now split them equally. Computer players will now have different scripting and random start locations.
    • Version 1.76: Fixed a bug with despawning the Shrine of Chaos. Turtles no longer give bounty. Fixed a bug with the 3 moons key.
    • Version 1.79: Changes to lighting and map limits! Player limits will be reduced to 8 once again, and the file size will be maintained at below 8 MB. Changed the Cavalry Charge ability for some cavalry type units. Vaults now provide 6 food for the Hero techtree. Reduced experience scaling from crafting. Buffed Fenris. Touched up some terrain. Fixed some lighting. Tweaked again for backwards compatibility.
    • Version 1.80: Bug fixes for the dungeon entrances.
    • Version 1.82: Summoned unit and content update! Added a new mercenary camp in the south by the ruined village. Reverted lighting back to normal, for now. Buffed Tinker summons and removed the bomb ability. Increased tree health and regrowth rates. The backpack now has a toggle option to force summoned units to follow the Hero that summoned them. Changed the AI script completely for the Forces of Chaos. Removed animals that spawn in base locations. Adjusted the formulas for item market values to have a longer recovery time. Added inventory to Orc units. Fixed the "Green Thumb" perk. Added a Troll Hero to the Frost Gate mercenary camp. Limited Dry Docks to 2 and Naval Batteries to 5 per player. Fixed a graphical glitch with green stuff everywhere. Zombies now decay in sunlight during the day.
    • Version 1.84: Hotfixes to the blood moon event, Gnoll Poacher, and troll arena. Tweaked summons AI a bit and limited zombie populations. Added the "-give" command to give selected units to different player numbers.
    • Version 1.85: Skeletal pirates now roam and attack bases. Worn Chain and Bandit Leather can now be used for crafting tier 2 armor. Buffed Nimble Gloves. Increased boss hit points while reducing some of their spell damage. New craftable accessory: Safeguard Amulet. Buffed tentacles. Fixed the item duping bug. Increased zeppelin cost. Increased Bloodmoon cost. Added the Naga, which becomes unlockable through a quest (hint: requires fishing). Added some reefs and shallow waters for possible aquatic bases.

    _______________________________________________________________

  • The custom models and icons in this map are not my own.
    A special thanks to the following people for making some awesome models and icons, or otherwise helping me in the making of this map:

    - Special Thanks -
    monkeyboy15, for testing my map
    TC_Firestar, for the shoulderpads
    steamgirl.arisu, for the loading screen
    ShadeGabriel and Sifonseal, for the inspiration
    Insanity_AI, for his spreadsheet

    - Coding Help -
    Maker, Laercio, ColdBone, NFWar, Paladon, Svetli, Spinnaker, Fruit Forest, Bribe

    - Models and Icons-
    Sin'dorei300, Sunchips, Blood Raven, AndrewOverload519, Wandering Soul, skrab, Ket, communist_orc, Illidan(Evil)X, HerrDave, Minimage, Ergius, CRAZYRUSSIAN, HappyTauren, graystuff111, Mythic, LoDown, !!GORO!!, Stanakin, Ujimasa Hojo, Kitabatake, Muoteck, JollyD, Eagle XI, Mr.Goblin, Elenai, Direfury, Tranquil, General Frank, -Grendel, epsilon, Tenebrae, Kuhneghetz, Laercio, CoLd Bon3, KILLCIDE, Em!, ~Nightmare, San, inhuman89, Mr. Bob, Deolrin, darkdeathknight, Lockheart, The Weird Human, stan0033, 00110000, Chriz, Uncle Fester and Blizzard Entertainment
    _______________________________________________________________

  • Previews:
    See below for samples of gameplay, terrain, and features!


    _______________________________________________________________
Previews
Contents

Northrend Bound v1.85 (Map)

Reviews
deepstrasz
Avoid playing music through the sound channel. Use the other Play Music trigger. And stop playing it every time the day/night starts or does it just play from time to time? Why fade to black and out when night/rain comes? Did you credit the original...
  1. Graflar

    Graflar

    Joined:
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    I noticed the pirate ships continually spawn in the ocean and will just keep building up over time. It got to a point where I was flying my zepplin to the southern town and got blown out of the sky by a group of 6 or 7 of them all clumped up together. The ships can also attack buildings and units on higher ground they normally shouldn't have vision of.

    Is it possible to allow pack horses and dogs the ability to use the ship to travel from the southern port on the mainland to the southern town? It gets a bit tedious to have to transfer items on my hero to another unit so I can board the ship then buy stuff from the market place then board the ship again and transfer back the items on my hero.

    The hero techtree doesn't have a building you can build multiple times to serve as a lumber drop off point.
     
  2. Wark

    Wark

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    Yup, the Hero techtree is meant for just that: heroes. You've got to strategically use you tent, and the Vault counts as a lumber drop-off. They're meant to have poor economy.
    Pack horses using the ship is a good idea.
    And yea, them pirate ships are meant to be a hassle if you leave them be.
     
  3. 2B1Kenobi

    2B1Kenobi

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    Have played Elf Trader in both 1.56 and 1.57, and Tree of Life always stops building at 130 HP. I've tried cancelling the construction and building another one, and it still won't build.
     
  4. Ardenaso

    Ardenaso

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    A patrolling coast guard would be nice, even if it's weak just let reduce the threat of pirates at least.
     
  5. Wark

    Wark

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    @2B1Kenobi
    Thank you for the bug report. There's so much going on in the map now that it's hard to figure out what breaks after updates or changes.
    Time to make random quests!
     
    Last edited: Feb 12, 2018
  6. Ardenaso

    Ardenaso

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    I'm level 5 and built Guild Hall but the Hero pedestal nor the vault appeared; Worked for colors Red and Purple (so far), but not on Blue


    upload_2018-2-14_0-47-16.png

    Also, the Goblin Laboratory ping shows the ruined village where there is none.
     
  7. Wark

    Wark

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    @Ardenaso That was an odd bug. But, I think I have it fixed now.
    Released a fix with a lot of balance changes to units in particular (collision, sight range, health, building size, and damage).
     
  8. 2B1Kenobi

    2B1Kenobi

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    The Gambler's Den in the ruined village sells both the Shredder and the Zeppelin. It's great for people without access to towns, especially with the recent change to Townsfolk aggression when you die fighting the mayor.
     
  9. Svetli

    Svetli

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    Hi. :) Did you make the backpack with your own idea?
     
  10. Ardenaso

    Ardenaso

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    The hotkey of Priest's Entangling Roots doesn't work
     
  11. Wark

    Wark

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    @Svetli The backpack idea was inspired by Medieval Villagers. It took me a while to figure out how to make the backpack non-targetable from shops and without collision problems.
    @Ardenaso Darn hotkeys. That fix won't be out for a while. I'm working on quests for now, and possibly an ending/opening cinematic.
     
  12. LordVandor1

    LordVandor1

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    This is coming up just fine. I'm proud of you! I'd still like a dynasty system and an expanded veterancy system for units though.
     
  13. SeeIAmDead

    SeeIAmDead

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    Love the map, awesomely done! But I can't seem to load my saved games, even though it says on the loading screen to restart WC3, it still crashes on when loading the save.
     
  14. Wark

    Wark

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    @SeeIAmDead Yes, someone else mentioned that too.
    It may be since the file size is near the maximum 8MB limit for LAN or older versions of WC3, or I may have some other trigger interfering with start up.
    I'll have to recheck the restart function again.
     
    Last edited: Feb 19, 2018
  15. Ardenaso

    Ardenaso

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    Commander's Battle Roar hotkey also doesn't work. And when Blood Moon starts as bandit, the town towers are disabled?
     
  16. Wark

    Wark

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    Yea, the town towers get disabled on a blood moon, although it should be only for Townsfolk.
    I may have found a fix for not being able to load saved games. I'm currently testing to see if it works.
    Will release it within the next day if it does.
     
  17. SlumberTurtle

    SlumberTurtle

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    Hi, it is quite annoying that crafting the gears takes so much time. Sometimes when I play, my hero just sits in my base for 1 or even 2 hours, just to craft the gears: I have to throw the materials on the ground, pick them up, and put them back in, etc. I think things would be much easier if there are 6 slots instead of 4.
     
  18. Wark

    Wark

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    @SlumberTurtle Rule of thumb for me: if more than 2 people mention it, I consider a compromise. In this case, 6 inventory slots for everybody!

    I tested v1.60 on both my backup version and optimised version for 1-2 hours each:
    Saved games should now load again with v1.60 onward.
    Additional changes and tweaks in the changelog.
    This should be a more refined version, with a major focus on removing those bugs and balancing things out.
     
    Last edited: Feb 20, 2018
  19. Ardenaso

    Ardenaso

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    Hmm I don't see patrolling frigates for some reason
     
  20. cleavinghammer

    cleavinghammer

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    Saving does indeed work.

    Summoner's Doom Guard gets kicked out of dungeons on spawning. Why can't it be used on neutral enemies though?
    Parasite can be cast on rabbits and deer, is that supposed to happen? The summoner also autocasts it on sleeping creeps.
    Molly's Frenzy should be autocast.
    Autofishing seems to have less range than manual casting, several times I've seen a boat just sitting next to a fishing spot.
    I think I found the place indicated by the second treasure map (are you supposed to kill a tree to be able to dig it up?), but digging there doesn't give a new one.
    Naval Artillery's tooltip says it has a 90-second life.

    An idea for town conquering: if your level and reputation are high enough, the town willingly submits to you.
     
    Last edited: Feb 23, 2018