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Northfall Isles

Submitted by Mr.Henci
This bundle is marked as approved. It works and satisfies the submission rules.
Northfall Isles

Map Description


For too long were these Isles left in shadow. Bring order into this anarchy riddled land.

Northfall Isles is 1v1 player map designed for Hive Workshop Cup Melee Mapping Contest

Contains:
-13 000g base (2x) 11 500g exp(2x) 12 500g exp(2x) 13 500g exp(2x)
- 8 green camps
- 8 orange camps
- 2 red camps
- 1 Tavern
- 2 Goblin Merchants
- 2 Mercenary Camps
- 2 Goblin Laboratories​

Screenshots

Screenshot #1
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Screenshot #2
[​IMG]


Screenshot #3
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Screenshot #4
[​IMG]


Changelog

Version 1
[2019-10-04]



    • Map Uploaded.


Author's Notes
Here it is, just Henci and some basic map . . . Some creepcamps are bit unusual but nothing special really.

Have any suggestion? Please write a comment. I am opened to any ideas. Have a nice day!
Previews
Contents

Northfall Isles (Map)

Reviews
mafe
"Some basic map", well I agree, basically. The number of gold mines is indeed high for a 1v1 map, but why not? It's a nice choice between with two goldmies being available for expansions early on. The creeps and item drops look good to. I'm not really...
  1. Isaak

    Isaak

    Joined:
    Aug 25, 2005
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    Really cool and polished looking map, the tileset works so well with this water tint!
     
  2. WolfFarkas

    WolfFarkas

    Joined:
    Jul 5, 2019
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    agree
     
  3. SayuriTenshi

    SayuriTenshi

    Joined:
    Oct 1, 2019
    Messages:
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    many goldmines for a 1vs1 map
     
  4. mafe

    mafe

    Map Reviewer

    Joined:
    Nov 2, 2013
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    391
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    "Some basic map", well I agree, basically.
    The number of gold mines is indeed high for a 1v1 map, but why not? It's a nice choice between with two goldmies being available for expansions early on.
    The creeps and item drops look good to. I'm not really noticing the creeps being "unusual" to be honest.
    The majority of places of interest seem to be located towards the edges of the map, which might mean that fights wont happen/are harder to force in the midgame.

    Visually, the map looks good and on par or better than many ladder maps. The different water color is a nice touch.
    I dont know what I would do to improve the map. Maybe try some more rarely creeps? Maybe move the merc camps or labs a bit more towards the center? I'm not sure. Anyway, map approved.