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Normals

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Oct 16, 2010
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I've always been curious about how exactly models are wrapped and textures are applied so I've been playing around with this model I have.

The model uses this texture:

View attachment 94140

And I completely painted the texture blue like this:

View attachment 94139

My question is, shouldn't that make the model all one shade of blue? Instead it comes out like this:

View attachment 94138

Can anybody explain to me why? What's up with the darker areas, and why does it cut off so abruptly between the two shades? ^-^
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EDIT - I was told that the darker areas are because of 'normals' on the model. How do I remove the 'normals' or make them so they don't have darker shading?
 
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