• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Normals

Status
Not open for further replies.
Level 15
Joined
Oct 16, 2010
Messages
942
I've always been curious about how exactly models are wrapped and textures are applied so I've been playing around with this model I have.

The model uses this texture:

View attachment 94140

And I completely painted the texture blue like this:

View attachment 94139

My question is, shouldn't that make the model all one shade of blue? Instead it comes out like this:

View attachment 94138

Can anybody explain to me why? What's up with the darker areas, and why does it cut off so abruptly between the two shades? ^-^
__________________________________________________________

EDIT - I was told that the darker areas are because of 'normals' on the model. How do I remove the 'normals' or make them so they don't have darker shading?
 
Status
Not open for further replies.
Top