- Joined
- Feb 17, 2009
- Messages
- 291
Hi there
so I've always liked different colors to distinguish skill and character differences, I grew up on FF1 man. So I made a white and a green version of BoltImpact.mdx (the chain lightning target) and re-hued the associated textures in Paint.NET.
That's great and all, but there was an unforeseen problem I encountered after editing the .mdl files in notepad and converting back to .mdx - the effect lights up all the objects on the screen in game!
I don't mean to come across like a random beggar, I know little about modeling and I honestly tried as hard as I could to fix the problem myself. While I have passionately worked on Wc3 projects for 10 years my modeling experience does not go beyond making a ghost variant, and I am now trying to recolor without these types of lighting issues.
Is this something that is easily fixed? I do not have any expensive programs such as 3DS max. Thank you for reading and your help!
That's great and all, but there was an unforeseen problem I encountered after editing the .mdl files in notepad and converting back to .mdx - the effect lights up all the objects on the screen in game!
I don't mean to come across like a random beggar, I know little about modeling and I honestly tried as hard as I could to fix the problem myself. While I have passionately worked on Wc3 projects for 10 years my modeling experience does not go beyond making a ghost variant, and I am now trying to recolor without these types of lighting issues.
Is this something that is easily fixed? I do not have any expensive programs such as 3DS max. Thank you for reading and your help!