- Joined
- Jul 5, 2014
- Messages
- 551
I think it falls under spells (or abilities more precisely): is it possible to make the healing fountain's passive ability into a non-combat healing?
Triggering the fountain healing would be easy, next you could add units to a unit group when they've made an attack or been attacked and remove them once a period of time has elapsed.
Knowledge of basic trigger enhancing would be required.
Here's an example map (requires latest version).
Also, the Variables used:
CV = Integer
AttackCounter = Integer [ARRAY]
TempPoint = Point
Do you know all of that things that @Uncle show and check the owner and non-mechanical units are in the 1.26?I appreciate it but I only have 1.26. Also, there are factors like owner and non-mechanical units, so I may better off modifying a scroll of regeneration into an ability and make it manual.
Like Herly said, the trigger will allow you to filter any types of units you want, triggers tend to give you far greater control than an ability.I appreciate it but I only have 1.26. Also, there are factors like owner and non-mechanical units, so I may better off modifying a scroll of regeneration into an ability and make it manual.