- Joined
- Feb 20, 2010
- Messages
- 97
So well, me and my friends have recently played few Vampirism maps just to see what they're like, why people seem to often don't like such maps. After just a few of them, and we tested like 15 different ones from Maps section, we quite quickly came to the conclusion, that they're just... shit. 
We played:
These six Vampirisms are literally a copies of each other, difference between Blood and Reloaded is... A Vampire model, everything is exactly the same. Why are those maps even getting approved? In all of them Vampire starts in the same place, having two fountains and one shop with crap items giving no extra tactics. Spots are loaded with balance equal to zero with like three or four entrances. Abilities mainly the same everywhere. Chain lightning (just sometimes called different), Wind Walk - with different name again, sometimes still a Wind Walk. Far Sight and a Healing spell. In Vampirism Hell Vampires can use some silly ability to get themselves +10 gold, out of nowhere, like a channeling ability with 10 second casting time and 30 seconds cooldown, to 'summon' himself some gold.
In many of those maps tooltips are broken, listing just a dot (.) as a spell description and it's name. Imbalances seen everywhere, on literally every single step, I would never imagine any of those Vampirisms listed above to have them played on like tournament level.

We played:
- Vampirism Beast;
- Vampirism Meltdown;
- Vampirism Hell, Reloaded, Midnight, Darkcross, Revenge, Blood;
These six Vampirisms are literally a copies of each other, difference between Blood and Reloaded is... A Vampire model, everything is exactly the same. Why are those maps even getting approved? In all of them Vampire starts in the same place, having two fountains and one shop with crap items giving no extra tactics. Spots are loaded with balance equal to zero with like three or four entrances. Abilities mainly the same everywhere. Chain lightning (just sometimes called different), Wind Walk - with different name again, sometimes still a Wind Walk. Far Sight and a Healing spell. In Vampirism Hell Vampires can use some silly ability to get themselves +10 gold, out of nowhere, like a channeling ability with 10 second casting time and 30 seconds cooldown, to 'summon' himself some gold.
- Vampirism Zero (a12, SDK, BH, [and many many more edits]);
In many of those maps tooltips are broken, listing just a dot (.) as a spell description and it's name. Imbalances seen everywhere, on literally every single step, I would never imagine any of those Vampirisms listed above to have them played on like tournament level.