- Joined
- May 21, 2015
- Messages
- 70
please help my trigger doesn't do damage.
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Strike Blow
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Strike Blow
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Actions
- Set StrikeCaster = (Casting unit)
- Set StrikeTarget = (Target unit of ability being cast)
- Set CritChance[(Player number of (Owner of StrikeCaster))] = (Random real number between 0.00 and 100.00)
- Set Damage[(Player number of (Owner of StrikeCaster))] = (1.78 x (Real((Agility of StrikeCaster (Include bonuses)))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- CritChance[(Player number of (Owner of StrikeCaster))] Greater than StatsPhysicalDamageCritChance[(Player number of (Owner of StrikeCaster))]
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Then - Actions
- Sound - Play MetalHeavySliceMetal1 <gen>
- Unit - Cause StrikeCaster to damage StrikeTarget, dealing (((Damage[(Player number of (Owner of StrikeCaster))] + (Damage[(Player number of (Owner of StrikeCaster))] x StatsPhysicalDamageIncrease[(Player number of (Owner of StrikeCaster))])) - (Damage[(Player number of (Owner of StrikeCaster))] x StatsPhysicalDamage damage of attack type Spells and damage type Enhanced
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Else - Actions
- Set Damage[(Player number of (Owner of StrikeCaster))] = 0.00
- Set StrikeCaster = No unit
- Set StrikeTarget = No unit
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- CritChance[(Player number of (Owner of StrikeCaster))] Less than or equal to StatsPhysicalDamageCritChance[(Player number of (Owner of StrikeCaster))]
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Then - Actions
- Sound - Play MetalHeavySliceMetal1 <gen>
- Unit - Cause StrikeCaster to damage StrikeTarget, dealing (((Damage[(Player number of (Owner of StrikeCaster))] + (Damage[(Player number of (Owner of StrikeCaster))] x StatsPhysicalDamageIncrease[(Player number of (Owner of StrikeCaster))])) - (Damage[(Player number of (Owner of StrikeCaster))] x StatsPhysicalDamage damage of attack type Spells and damage type Enhanced
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Else - Actions
- Set Damage[(Player number of (Owner of StrikeCaster))] = 0.00
- Set StrikeCaster = No unit
- Set StrikeTarget = No unit
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If - Conditions
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Events
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