• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Hero Arena] Ninja Assassin

Status
Not open for further replies.

sentrywiz

S

sentrywiz


Ninja Assassin

vampire_assassin_by_synistym-d5kcoqt.png


http://synistym.deviantart.com/art/Vampire-Assassin-336515141

Ninja Assassin

Map Concept

Core Mechanics

Additional Concepts

Unexpected tab 4

Unnamed tab 5

Progress

Testing

Inspiration



This map will be a third-person deathmatch arena.
Players will take the role of a Ninja Assassin and
they will pick their own skills, their own items
and walk a path of blood, leaving only their enemies
corpses as a proof of their talent and lethality

Players will play in a big map, with forests, rivers,
shrines, camps and what not directly from the
perspective in third person. They will apply
all of their skills to the test in survival,
stealth and assassinations.



Stealth
Ninjas will be in stealth all the time.
Unless they are near a light source or another player.


Assassination
Most skills will deliver powerful
effects and damage, causing well positioned kills to be
one hit. Players will also be able to pick up various evasion,
ranged and trap techniques to suit their playstyle.


Consumables
Most skills and techniques will
expend ammo, durability or materials when used. This will
promote patience, timing and execution allowing players
to really adopt an assassin's playstyle and use weapons
carefully in order to maximize efficiency and not just
spam around. It also creates a cycle of bounty and
buying resources to do it again




Pleasing Deities
As a bonus challenge and something
players can strive to is the service of various entities that
require certain things. For example, I play on adding
two entities, Shinigami (death god) and Gaia (nature god)
that players can appease by meeting requirements and in
return they will obtain special skills... for a price


[tab][tabheader]Screenshots[/tabheader]
camp.jpgoutside.jpgoutside2.jpgoutside3.jpgoutside4.jpg
[/tab]


Check this tab to see how far
and what have I added / changed in the map


Terrain: 20% ||||||||||

Gameplay: 10% ||||||||||

Items/Abilities: 70% ||||||||||

Triggers: 10% ||||||||||

AI: 0% ||||||||||

You can download the map below.
To enter third-person perspective, type -test
in game.


View attachment Ninja Assassin v1 AI.w3x

I was inspired by a movie
with the same name I recently watched.
You can check the movie here and I recommend it to anyone
who loves ninjas and violence (they are both present in it, A LOT!)


http://putlocker.is/watch-ninja-assassin-online-free-putlocker.html
 
Last edited by a moderator:
Status
Not open for further replies.
Top