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[General] Nightelf AI workers not harvesting gold when it is changed to a custom race worker. Help?

Discussion in 'World Editor Help Zone' started by jameschoe09, Mar 28, 2019.

  1. jameschoe09

    jameschoe09

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    I am making a melee map with custom races and I want Nightelf as Naga so I changed Wisps into Murloc Slaves. However the murloc workers only harvest lumbers and not gold when it is played by Computer AI.

    I can't remember how I did it but I once made it work long ago.

    Can anyone help please?

    Is this a trigger problem? Or is it AI script problem?
     
  2. 9tynine

    9tynine

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    im not to familiar with it but it has something to do with the AI. try playing with it (i would just copy all of the wisp ai to the Murloc and add Harvest lumber) it may also have somthing to do with the night elf ai wanting a enchanted gold mine.

    Hope this helps
     
  3. Pyrogasm

    Pyrogasm

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    ...yeah that’s not something you can, well, DO. I’ll wait for you to explain exactly what you think is possible about this.
     
  4. Limitteditemeater

    Limitteditemeater

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    Ok so if you copied the wisp to make a new unit then it doesn't work because the Melee AI will not properly recognize these new workers since even though you have copied them they will have a different unit id (think it is unit id). If you have changed something about it on the default unit make sure you remember that the default wisp unit can only mine from an entangled gold mine. So if you did it that way you will have to make sure there is either an entangled gold mine or remove that from the wisp and give them a normal way to mine gold.

    Edit: if you are adding in Murloc Slaves instead of wisps it will not work as the Melee AI does not recognize them properly and will just send these workers to harvest trees. With any unit the Melee AI does not recognize it just makes it stand still.