Well, I decided to show what I'm currently working on. At this point it is little, but still I would like you to see it and ask about your opinion.
Long ago, I started making a Space Archimonde model. I used some of the Marine armor, Archimonde's body and some scratch-made elements and wrapped them onto the Infernal Cannon texture. Not finished yet, but so far this is my progress:
Space Archimonde
Animations:
Attack - 1
Attack - 2
Attack Alternate (still in progress, has a turret above his head)
Death
Death Alternate (explodes in a green ring of fel)
Morph (launches upwards)
Morph Alternate (lands)
Spell
Spell Slam
Spell Alternate (two cannons materialize on his shoulders)
Walk
Walk Alternate (flies)
Spell Alternate
ImageShack - Hosting :: spellalternateiw4.png
Back engines (when he flies)
ImageShack - Hosting :: backenginespz9.png
Walk Alternate
ImageShack - Hosting :: flyns7.png
Walk
ImageShack - Hosting :: walkmt9.png
Feet are not added, particle emitters and animations are to be finished. What disturbs me is the polycount. It's over 2000 at this point. I should reduce it by shortening the spikes on his leg armor pads and perhaps the flame grates.
The other model I started working on is Space Arthas. WIPs of it are to be posted this and next week.
Long ago, I started making a Space Archimonde model. I used some of the Marine armor, Archimonde's body and some scratch-made elements and wrapped them onto the Infernal Cannon texture. Not finished yet, but so far this is my progress:
Space Archimonde
Animations:
Attack - 1
Attack - 2
Attack Alternate (still in progress, has a turret above his head)
Death
Death Alternate (explodes in a green ring of fel)
Morph (launches upwards)
Morph Alternate (lands)
Spell
Spell Slam
Spell Alternate (two cannons materialize on his shoulders)
Walk
Walk Alternate (flies)
Spell Alternate
ImageShack - Hosting :: spellalternateiw4.png
Back engines (when he flies)
ImageShack - Hosting :: backenginespz9.png
Walk Alternate
ImageShack - Hosting :: flyns7.png
Walk
ImageShack - Hosting :: walkmt9.png
Feet are not added, particle emitters and animations are to be finished. What disturbs me is the polycount. It's over 2000 at this point. I should reduce it by shortening the spikes on his leg armor pads and perhaps the flame grates.
The other model I started working on is Space Arthas. WIPs of it are to be posted this and next week.