1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

next%20gen%20murlock.blp

Submitted by Lichkings slave
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
An Advanced specimen of murloc breed who have developed a very defensive armor, their skin.

After years of hunting there species have outsmarted and outnumbered their main species, the night crawlers.

(Please excuse by phone, the path should have forward slashes not backward slashes)

Keywords:
Murloc, king, master, race, eveolved.
Contents

Nexus Murloc (Texture)

Reviews
Moderator
17:41, 10th Apr 2013 Kwaliti: This seems like a color palette. None of the colors are coordinated well, absolutely no definition and shape and the shading is too poor. Unfortunately, rejected.
  1. 17:41, 10th Apr 2013
    Kwaliti: This seems like a color palette. None of the colors are coordinated well, absolutely no definition and shape and the shading is too poor. Unfortunately, rejected.
     
  2. KaplanHorus

    KaplanHorus

    Joined:
    Sep 2, 2011
    Messages:
    150
    Resources:
    3
    Icons:
    3
    Resources:
    3
    dat looks.... warcraftish :D
     
  3. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,202
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    what in the void..? o_O
     
  4. Lichkings slave

    Lichkings slave

    Joined:
    Jan 23, 2013
    Messages:
    253
    Resources:
    5
    Models:
    3
    Maps:
    2
    Resources:
    5
    Hehehe, its a sardine, no its a tuna, no its a murloc!!!

    Thanks guys!

    Credits go to "awzome wulffz" for helping me with this skin
     
  5. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,957
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    Well, right now it's just a super saturated and color-plopped skin. I can't see how it would actually be useful.

    Good luck in the future, and try to keep in mind on your next skin, color's not always a good thing, it does have its limits, so try to use a bit less/weaker color.
     
    Last edited: Apr 9, 2013
  6. morbent

    morbent

    Joined:
    Aug 7, 2011
    Messages:
    1,504
    Resources:
    39
    Icons:
    34
    Skins:
    5
    Resources:
    39
    No.. hehe, not less color, just not so bright.. and a bit more saturated :D

    less color --> less opacity --> transparent TLI Inferno, but I know what you meant to say :)

    Now, in a skin you need much contrast. But not contrast in colors, just in color "power?" (very dark to very light)

    Cuz color contrast is too Shouting, it takes all your attention and disturbs your eyes. What you need to do is make a skin with different colors but close ones, and not so Hue-Saturated (+) - for exampl: orange matches with red and yellow, blue with green and purple, BUT purple doesn't match with green - at least not that cool, so if you're gonna make a blue creature - choose only 1 of the colors close to it and make variations - Blue-Green 0 255 255 (RGB), Blue-Green 0 150 255, Blue-Green 0 255 150 etc.

    And try to avoid color contrast like red-blue, green-purple, etc. You can use them but not too much. Red-blue is really good when you want to "center" the attention of the one looking at your image - for example, 2 mages with Brown robes and a bit saturated, gray, casting a fire and an ice spell to each other - your attention goes right to the Red-Blue mess in the middle, you focus the eye of the viewer to the place you want it to be... but that is only for pictures. In skins it is good to avoid this "attention taking trick" and make everything a bit saturated and dead, yet, still not saturated as the environment around it. Actually, the whole skin is your Attention Spot. Not a part of it. All of it. And it STILL shouldn't be too eye -catching. If you're gonna use red for example, don't use (red green blue) 255 0 0. Use 160 0 0. And use like 255 0 0 red on the places where the light hits the skin/metal/whatever you are painting. And when you make such "light effect" stuff use 255 120 120, to make it go more to white and less to red. Also - when you darken some areas, like the inner side of the skin of his hand (which falls under shadow) don't use (red example color) 50 0 0, make it 30 30 30, to get more to gray and black. Etc. :)
     
  7. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Don't use filters on your textures. All you did yourself was make solid lines and splotches of color. In the future, actually try painting your textures.
     
  8. AwzomeWulfzz

    AwzomeWulfzz

    Joined:
    Sep 8, 2011
    Messages:
    446
    Resources:
    0
    Resources:
    0
    Well that was fast.
     
  9. UndeadImmortal

    UndeadImmortal

    Joined:
    Jun 27, 2011
    Messages:
    1,585
    Resources:
    7
    Maps:
    7
    Resources:
    7
    More like "Tribal Murloc".
     
  10. takakenji

    takakenji

    Joined:
    Jul 7, 2008
    Messages:
    3,419
    Resources:
    27
    Models:
    23
    Icons:
    4
    Resources:
    27
    jesus too many colors