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This thread is used as news thread. Please WATCH THIS THREAD to keep yourself updated with the latest project news.

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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde!

The highlight of this update is the introduction of the Codex system. For once, I did add a feature instead of a map!
I warmly suggest to try it out when you can, you won't be disappointed.

WC3ScrnShot_020821_203027_001.png
WC3ScrnShot_020821_203019_001.png



Changelog (02/12/2021)

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.2]:
    - Improved Kel'Thuzad animations a little bit
    - Improved russian localization
    - Improved russian voiced dialogues
  • Updated Mission 05 (Contdown to Extinction) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Added french localization
  • Updated Mission 04 (The Fires Down Below) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Improved russian voiced dialogues
    - Added french localization
  • Updated Mission 03 (Riders on the Storm) [v1.3]:
    - Added codex system
    - Improved russian localization
  • Updated Mission 02 Interlude (Malestrom) [v1.4]:
    - Improved russian localization
  • Updated Mission 02 (Departures) [v1.5]:
    - Added codex system
    - Improved russian localization
    - Added german localization
  • Updated Mission 01 (Chasing Vision) [v1.7]:
    - Added codex system
    - Improved russian localization
    - Added polish localization
 
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde!

This is a small update about a technical issue plaguing the project since the release: the zip file produced by the project should no longer be corrupted. Please report to me if it happens again.
 
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde, featuring chinese (simplified) translation, as well as some small improvements!

I want to personally thank the guys from the Quenching mod who helped with the translation.
The project is also featured as campaign on their installer. If you want to install Quenching mod, you can experience Re-Reforged as if it was a real campaign!

Link to their release trailer:


Changelog (02/24/2021)

Note: french translation, while made for all missions, is not fully tested, not voiced and has no codex entry for the majority of the mission. Thus, it's still in progress.
Also, note that on the map description in the custom games menu the wrong version is displayed. I've dropped versioning on the map description for the future and I will remove each one of them for the next update (it's long and I had to time in this update). To find out the map version, check the trigger editor of the map.


  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.3]:
    • Added french localization
    • Added chinese (simplified) localization
  • Updated Mission 05 (Contdown to Extinction) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 04 (The Fires Down Below) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 03 (Riders on the Storm) [v1.4]:
    • Fixed layout of trees around fountain to avoid units to get stuck
    • Added chinese (simplified) localization
  • Updated Mission 02 Interlude (Malestrom) [v1.5]:
    - Added chinese (simplified) localization
  • Updated Mission 02 (Departures) [v1.6]:
    • Adjusted Hellscream head angle during cinematics
    • Improved human base decorations
    • Made the children invulnerable
    • Added chinese (simplified) localization
  • Updated Mission 01 (Chasing Vision) [v1.8]:
    • Fixed a typo in the english Forest Trolls codex
    • Added chinese (simplified) localization
 
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An important update on the Scourge of Lordaeron campaign!

You all know I've been working on the human campaign from quite some time and I've finally come to a conclusion that Arthas point of view is not the best one to tell the overall story... Basically Arthas path to damnation is not something I want to spend too much time on, for it's evidently pretty minor with respect to the events of Reign of Chaos. So, I decided to switch the campaign focus to the main good character, which is often relegated to an auxiliary role.

Of course, I'm talking about Uther the Lightbringer! I think that by having Uther as main character during the Scourge of Lordaeron campaign his death in the undead campaign is even more impactful.

Let me know what you think, I am really looking forward to your feedbacks. You can see some images of the first human mission as a teaser for what's to come...
Enjoy!

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A follow up to the previous announcement, about The Scourge of Lordaeron campaign!

Here you can see an exclusive image of Uther the Lightbringer, new main character of the campaign, speaking with Uther the Lightbringer, his mentor.

WC3ScrnShot_040121_123135_001.png


Happy April Fools Day everyone!
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released!

Changelog (08/19/2021)

This update features quite a lot of bug fixes with respect to localizations (typos, inconsistencies, some missing localization, etc), english included. Beside that, I also did an optimization pass. Technically speaking, all maps now runs on native lua and are fully leak free. I also optimized many triggers by enabling them only when needed in order to get a bit of performance back. This may be successful or not, always consider though that the high quantity of HD assets on screen (especially during cinematics) will always be taxing for any PC.
This update also features improved facial expression through all cinematics. Let me know what you think of it. While subtle, it can be noticed mostly by looking at the eyes movements of the characters while speaking.
You an also expect minor fixes through all the maps, even if not listed down below.

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added multiple models for the villagers of Andhoral
    - Improved a bit cutscenes animations
    - Fixed Kel'thuzad particle effect to be green
  • Updated Mission 05 (Contdown to Extinction) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Fixed a bug on the Kul Tiras base preventing a rifleman to exit his tent when the camp was under attack
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Fixed Zar'jira attack routines to make sure she attacks twice and comments twice before the final wave
    - Overhauled environmental fog both in game and in cutscenes
    - Improved some camera angles
    - Improved a bit cutscenes animations
    - Improved a bit gameplay animations
  • Updated Mission 04 (The Fires Down Below) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added range indicator on the 3D world for the murlocs on Snowsong section
    - Improved a bit the Snowsong countdown mechanic system to be a bit less punishing (but still impossible to cheese)
    - Improved Murloc High Sorcerer AI so now it won't as often stop while casting
    - Overhauled environmental fog both in game and in cutscenes
    - Uniformed prisoners stats with player's one
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
  • Updated Mission 03 (Riders on the Storm) [v1.5]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Overhauled environmental fog both in game and in cutscenes
    - Rebalanced the Ogres to be stronger than Grunts
    - Improved a bit cutscenes animations
    - Improved a bit gameplay animations
  • Updated Mission 02 Interlude (Malestrom) [v1.6]:
    - Finished french localization
    - Fixed height of the troll hut of the first scene in order to be on the ground
    - Improved a bit cutscenes animations
  • Updated Mission 02 (Departures) [v1.7]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added multiple models for the villagers of Southshore
    - Improved and optimized the routines of the villagers of Southshore
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Fixed a bug preventing certain neutral units (e.g. riderless horse) to be shown during cinematics
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Overhauled environmental fog both in game and in cutscenes
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
    - Improved a bit ambient sounds
  • Updated Mission 01 (Chasing Vision) [v1.9]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Removed some critters that were making hard to path through
    - Overhauled environmental fog both in game and in cutscenes
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
    - Improved a bit ambient sounds
 
Today, Warcraft 3 Re-Reforged: The Scourge of Lordaeron Act I is finally released worldwide!


Together, I've also released a minor update to Warcraft 3 Re-Reforged: Exodus of the Horde, the changelog follows:

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.5]:
    - Some typo and consistency fixes in all localizations
  • Updated Mission 05 (Contdown to Extinction) [v1.5]:
    • Some typo and consistency fixes in all localizations
    • Some minor improvements to AI
    • Changed gold mine model to reflect Sunken Ruins tileset
    • Some minor model fixes
  • Updated Mission 04 (The Fires Down Below) [v1.5]:
    - Some typo and consistency fixes in all localizations
  • Updated Mission 03 (Riders on the Storm) [v1.6]:
    • Some typo and consistency fixes in all localizations
    • Improved music to better reflect Alliance vs Horde theme
    • Changed gold mine model to reflect Sunken Ruins tileset
    • Some minor improvements to AI
    • General improvements to creep camps
  • Updated Mission 02 Interlude (Malestrom) [v1.7]:
    - Some typo and consistency fixes in all localizations
  • Updated Mission 02 (Departures) [v1.8]:
    • Some typo and consistency fixes in all localizations
    • Hellscream is back... sorry guys, cannot risk to anger Games Workshop
    • Improved music to better reflect Alliance vs Horde theme
    • Some minor improvements to villager models and Syndicate units color
    • Some minor improvements to AI
    • General improvements to creep camps
  • Updated Mission 01 (Chasing Vision) [v2.0]:
    • Some typo and consistency fixes in all localizations
    • General improvements to creep camps
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released!

Changelog (01/30/2022)
This updated is focused on translations. Some english typos have been fixed too around all various maps.

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.6]:
    - Improved french, russian and italian translation
  • Updated Mission 05 (Contdown to Extinction) [v1.6]:
    - Improved french, russian and italian translation
  • Updated Mission 04 (The Fires Down Below) [v1.6]:
    - Improved french, russian and italian translation
  • Updated Mission 03 (Riders on the Storm) [v1.7]:
    - Improved french, russian and italian translation
  • Updated Mission 02 Interlude (Malestrom) [v1.8]:
    - Improved french, russian and italian translation
  • Updated Mission 02 (Departures) [v1.9]:
    - Improved french, russian and italian translation
  • Updated Mission 01 (Chasing Vision) [v2.1]:
    - Improved french, russian and italian translation
 
A new update for Warcraft 3 Re-Reforged: The Scourge of Lordaeron is now released!

Changelog (01/31/2022)
Note: this update focuses on general improvements, bug fixes and balance changes. I am really happy with the state of release, and I'm sure within a few months this version will be as balanced and refined as the prologue campaign!

  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.1]:
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 05 (March of the Scourge) [v1.1]:
    • Reduced the amount of resources the player starts with
    • Increased a bit the overall strength of Gran Wagon
    • Reduced a bit the movement time of the Grain Caravan, especially towards the first village
    • Fixed Jaina not playing sound when rescued
    • Fixed Sorceresses not playing sound when rescued
    • Fixed Uther resurrected units stand still instead of attacking enemy bases
    • Now the Fossil item purpose should be clearer
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 04 (The Cult of the Damned) [v1.1]:
    • Reduced a bit the time Mass Grave skeletons wait before attacking player
    • Increased a bit the chance of cultists heroes to attack the player on their respective lane
    • Reduced the length of Fel Strike phase during Kel'Thuzad boss fight (thus making the fight shorter)
    • Increased the amount of Ghouls and Skeletons raised during Kel'Thuzad fight
    • Reduced the overall amount of resources of the player
    • Fixed swapped west and east gate of Andorhal in the leaderboard
    • Fixed unit keeping their stance when switching to MOBA phase
    • Fixed gold not transferring from previous map
    • Fixed a rare trigger queue bug when switching phases
    • Fixed a rare bug where player units could remain outside of Kel'Thuzad arena (hopefully)
    • Fixed a rare bug where Kel'Thuzad could remain stuck in the Fel Strike phase (hopefully)
    • Fixed a rare bug where Kel'Thuzad could not attack player units (hopefully)
    • Fixed Marwyn ready quote being cut when playing
    • Fixed a rare bug preventing the Main Quest from completing after Kel'Thuzad is defeated (hopefully)
    • Fixed Dargal duplication miracle
    • Removed bounty on Anguished Spectres in Sorrow Hill
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 03 (Ravages of the Plague) [v1.1]:
    • Fixed Jaina team color in final cinematic
    • Fixed a rare trigger queue bug when switching phases
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 02 Interlude (Jaina's Meeting) [v1.1]:
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 02 (Blackrock and Roll) [v1.1]:
    • Increased a bit the length of Dark Ritual timer to give player a bit more time to breathe
    • Reduced the strength of Searinox Hunt runes
    • Increased the amount of Whelps and Skeletons in Searinox Hunt
    • Increased the damage dealt by Searinox
    • Reduced the HP of Searinox (the battle should be overall harder but shorter now)
    • Increased Uther acquisition range to help reduce the chance of Blackrock units get stuck (which is quite rare already)
    • Fixed Arthas horse death sound
    • Fixed Searinox Hunt runes brought back to main area
    • Fixed Uther not having divine armor after second cinematic with Dragon Hunters
    • General localizations fixes and improvements
    • Minor fixes and improvements
  • Updated Mission 01 (The Defense of Strahnbrad) [v1.1]:
    • Increased by two minutes the hidden timer before Strahnbrad gets attacked
    • Increased the overall strength of the Slave Master (attack, defense and HP)
    • Fixed Arthas horse death sound
    • Fixed a rare trigger queue bug when switching phases
    • General localizations fixes and improvements
    • Minor fixes and improvements
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released!

Changelog (02/11/2022)
  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.7]:
    - Improved french translation
  • Updated Mission 05 (Contdown to Extinction) [v1.7]:
    - Improved french translation
  • Updated Mission 04 (The Fires Down Below) [v1.7]:
    • Improved french translation
    • Fixed some italian translation typos
  • Updated Mission 03 (Riders on the Storm) [v1.8]:
    - Improved french translation
  • Updated Mission 02 Interlude (Malestrom) [v1.9]:
    - Improved french translation
  • Updated Mission 02 (Departures) [v2.0]:
    • Improved french translation
    • Fixed bug preventing creep camp fires to turn off when the relative creep camp is defeated
  • Updated Mission 01 (Chasing Vision) [v2.2]:
    • Improved french translation
    • Fixed bug preventing creep camp fires to turn off when the relative creep camp is defeated
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released! It's a big update, focused on adding some more depth to the characters/factions, while bringing up to par with the human campaign all cinematics, back-end and front-end systems.

Changelog (05/06/2022)
  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.8]:
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • General optimization, bugfixes and improvements
  • Updated Mission 05 (Contdown to Extinction) [v1.8]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
    • Fixed Kelen the Seeker eyes not being blue like other High Elves
    • Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
    • Added resistant skin to Nazgrel since it's a demi-hero
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • General optimization, bugfixes and improvements
  • Updated Mission 04 (The Fires Down Below) [v1.8]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
    • Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
    • Increased a bit the overall difficulty of the mission, especially in the last encounter (reduced Flame Strike cooldown, increased mana and damage of Dagon, reduced runes dropped by barrier Mur'Ghuls)
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • Added resistant skin to Snowsong since it's a demi-hero
    • General optimization, bugfixes and improvements
  • Updated Mission 03 (Riders on the Storm) [v1.9]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
    • Updated barracks, farm and altar Kul Tiras skins to be thematic and easy to recognize (more skins will come in the future for all buildings requiring them!)
    • Fixed Kelen the Seeker eyes not being blue like other High Elves
    • Fixed Kelen the Seeker not being able to use its Kelen's Dagger of Escape
    • Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
    • Increased the strength of Sea Giant creep
    • Added resistant skin to Nazgrel since it's a demi-hero
    • Reduced the amount of messages on screen, especially when tutorial is disabled and also for what concerns the optional quest
    • General optimization, bugfixes and improvements
  • Updated Mission 02 Interlude (Malestrom) [v2.0]:
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Updated all Kul Tiras skins (also added new skins, hopefully now nobody will think the captain is Proudmoore...)
    • Fixed Kelen the Seeker eyes not being blue like other High Elves
    • General optimization, bugfixes and improvements
  • Updated Mission 02 (Departures) [v2.1]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Updated Warsong Grunt model to be much more unique
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • General optimization, bugfixes and improvements
  • Updated Mission 01 (Chasing Vision) [v2.3]:
    • Cinematic overhaul (reduced fades to black, improved some camera angle)
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Added new chinese logo
    • Reduced the amount of messages on screen, especially when tutorial is disabled
    • General optimization, bugfixes and improvements
 
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A new update for Warcraft 3 Re-Reforged: The Scourge of Lordaeron is now released! This update focuses on some update balances and additional improvements for what concerns models and overall lighting, plus some localization fixes and improvements. There are a lot of performance improvements and maps should load even faster in the editor.

Changelog (05/06/2022)
  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.2]:
    • Added a new improved model for captain Marwyn
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • General optimization, bugfixes and improvements
  • Updated Mission 05 (March of the Scourge) [v1.2]:
    • Fixed Mardenholde Keep model which was having some issues
    • Fixed an issue with a rare double quest message on the Grain Caravan optional quest
    • Now the caravan quest will start a bit later in the game
    • Now the attack waves on hard should be slightly slower
    • Now zombie sounds are more appropriate to zombies and are the same for all localizations
    • Fixed a bug in the zombies animation speed not being synced with their actual in-game speed
    • Now Andorhal crates have the Andorhal logo on them
    • Added a new improved model for captain Marwyn
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 04 (The Cult of the Damned) [v1.2]:
    • Increased a bit the difficulty of the cultists waves
    • Fixed a bug that was causing the skeletons to never attack (they should rarely attack, but they were never attacking)
    • Now zombie sounds are more appropriate to zombies and are the same for all localizations
    • Fixed a bug in the zombies animation speed not being synced with their actual in-game speed
    • Now Andorhal crates have the Andorhal logo on them
    • Added a new improved model for captain Marwyn
    • Added a system to make the Haunted Gold Mines easier to destroy without siege damage, attacking them should be easier now
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 03 (Ravages of the Plague) [v1.2]:
    • Now zombie sounds are more appropriate to zombies and are the same for all localizations
    • Improved the Abomination animations
    • Reduced abilities cooldown for the Abomination, making the fight a bit harder overall
    • The final ambush is now overall harder
    • Fixed a bug in the zombies animation speed not being synced with their actual in-game speed
    • Improved some camera angles and cutscene, plus now the camera will focus on the Andorhal crates when Jaina speaks about them
    • Now Andorhal crates have the Andorhal logo on them
    • Added a new improved model for captain Marwyn
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 02 Interlude (Jaina's Meeting) [v1.2]:
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • General optimization, bugfixes and improvements
  • Updated Mission 02 (Blackrock and Roll) [v1.2]:
    • Increased a bit the time required for the Dark Ritual to finish
    • Searinox will no longer drop a rune of resurrection if there is no dead player unit nearby
    • Added a system to make the orc structures easier to destroy without siege damage, attacking their base should take less time now
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Improved chinese translation
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
  • Updated Mission 01 (The Defense of Strahnbrad) [v1.2]:
    • Reduced the amount of repeated dialogue when Strahnbrad buildings collapse
    • Increased a little bit the time of the hidden timer before Strahnbrad is attacked
    • Added shaking and noise when building collapse as in The Culling
    • Improved intro cutscene animations and camera angles
    • Increased a bit the strength of Menag and the Slave Master
    • Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
    • Removed low poly grass
    • Added animated natural doddoads
    • Completely redone villagers AI, now much more effective and less heavy on performances
    • Improved chinese translation
    • Added new chinese logo
    • Reduced the amount of messages on screen
    • General optimization, bugfixes and improvements
 
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released! It's a small update, mostly focused on making the campaign compatible with 1.34 and adding a bunch of minor improvements.

Changelog (12/10/2022)
  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.9]:
    • General localization improvements
  • Updated Mission 05 (Contdown to Extinction) [v1.9]:
    • Improved Kul Tiras models
    • General localization improvements
    • Made all codexes easier to find
  • Updated Mission 04 (The Fires Down Below) [v1.9]:
    • Improved Kul Tiras models
    • Made the Murloc High Sorcerer a bit stronger to fight against
    • Now summoned units can't trigger the end game section
    • General localization improvements
    • Made all codexes easier to find
  • Updated Mission 03 (Riders on the Storm) [v2.0]:
    • Improved Kul Tiras models
    • Added thematic Kul Tiras buildings
    • Made the Kul Tiras forces more prone to attack and less strong in defense
    • General localization improvements
    • Made all codexes easier to find
  • Updated Mission 02 Interlude (Malestrom) [v2.1]:
    • General localization improvements
    • Improved weather effect during the storm
  • Updated Mission 02 (Departures) [v2.2]:
    • General localization improvements
    • Made Southshore codex easier to find
  • Updated Mission 01 (Chasing Vision) [v2.4]:
    • General localization improvements
 
Today, Warcraft 3 Re-Reforged: The Scourge of Lordaeron Act II is finally released worldwide! Fall into darkness alongside Arthas in this epic journey!


Together, I've also released a minor update to the already released maps, the changelog follows:

Changelog (12/10/2022)
  • Released Mission 09 Epilogue (Vengeance) [v1.0]
  • Released Mission 09 (Frostmourne) [v1.0]
  • Released Mission 08 (Dissension) [v1.0]
  • Released Mission 07 (The Shores of Northrend) [v1.0]
  • Released Mission 06 Interlude (Divergent Courses) [v1.0]
  • Released Mission 06 (The Culling) [v1.0]
  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.3]:
  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.3]:
    • Removed end credit scene
    • General localization improvements
    • Minor fixes and improvements
  • Updated Mission 05 (March of the Scourge) [v1.3]:
    • Increased overall map difficulty
    • Fixed a bug causing Mark the Archeaologist to not move towards its camp
    • Fixed a bug causing villagers to not run away when a shadee visible to the player is nearby
    • General localization improvements
    • Minor fixes and improvements
  • Updated Mission 04 (The Cult of the Damned) [v1.3]:
    • Fixed (hopefully) a bug causing Kel'Thuzad to not be defeated, halting the quest
    • General localization improvements
    • Minor fixes and improvements
  • Updated Mission 03 (Ravages of the Plague) [v1.3]:
    • Fixed (hopefully) a bug causing Kel'Thuzad to not be defeated, halting the quest
    • General localization improvements
    • Minor fixes and improvements
  • Updated Mission 02 Interlude (Jaina's Meeting) [v1.3]:
    • General localization improvements
    • Minor fixes and improvements
  • Updated Mission 02 (Blackrock and Roll) [v1.3]:
    • General localization improvements
    • Minor fixes and improvements
  • Updated Mission 01 (The Defense of Strahnbrad) [v1.3]:
    • Adjusted Alicia cinematics camera
    • Added new ghost: Heinz Georg
    • General localization improvements
    • Minor fixes and improvements
 
An hotfix for Warcraft 3 Re-Reforged: The Scourge of Lordaeron is now released!

Changelog (12/11/2022)
  • Updated Mission 09 Epilogue (Vengeance) [v1.1]:
    • Removed last ability Paladin from Arthas when hearing the last memory
    • Fixed chinese Codex dialog and buttons appearing as Allies
  • Updated Mission 09 (Frostmourne) [v1.1]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
  • Updated Mission 08 (Dissension) [v1.1]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
  • Updated Mission 07 (The Shores of Northrend) [v1.1]:
    • Fixed Arthas being invulnerable after first main quest
  • Updated Mission 06 Interlude (Divergent Courses) [v1.1]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
  • Updated Mission 06 (The Culling) [v1.1]:
    • Zoo animals will no longer sleep
    • Zoo animals will no longer aggro the player
    • Removed rain because it was causing crashes on some hardware
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved italian localization
  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.4]:
    • Improved chinese localization
  • Updated Mission 05 (March of the Scourge) [v1.4]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 04 (The Cult of the Damned) [v1.4]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 03 (Ravages of the Plague) [v1.4]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 02 Interlude (Jaina's Meeting) [v1.4]:
    • Improved chinese localization
  • Updated Mission 02 (Blackrock and Roll) [v1.4]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 01 (The Defense of Strahnbrad) [v1.4]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
 
Last edited:
Hotfix for chinese translation of Warcraft 3 Re-Reforged: Exodus of the Horde. Not worth changing verison number.

Changelog (12/11/2022)
  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.9]:
    • Improved chinese localization
  • Updated Mission 05 (Contdown to Extinction) [v19]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 04 (The Fires Down Below) [v1.9]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 03 (Riders on the Storm) [v2.0]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 02 Interlude (Malestrom) [v2.1]:
    • Improved chinese localization
  • Updated Mission 02 (Departures) [v2.2]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
  • Updated Mission 01 (Chasing Vision) [v2.4]:
    • Fixed chinese Codex dialog and buttons appearing as Allies
    • Improved chinese localization
 
Here is a preview of the new codex UI I am developing for Warcraft 3 Re-Reforged! Featuring:
  • Icons both near the buttons and beside the main text display
  • Less need to scroll the texts to read
  • An hint to scroll the bar to the top when appropriate
  • A display for undiscovered entries hinting what to do to discover more
  • Full compatibility with save/load
  • Default-ui responsivness
  • XP gain for the picking hero depending on each scroll difficulty to find

image.png

image.png

image.png
 
Soon (without the ™, so actually soon), I will release an english only open beta of the final version of Warcraft 3 Re-Reforged: Exodus of the Horde. While not yet available for download, these are the main points of the changelog (which is still subject to changes) to keep you teased. Further details for each map will be available later when the full changelog will be released:

Changelog
  • The entire prologue campaign is now bundled in a single .w3n (custom campaign) map file. This allows you to select difficulty in the game, select missions in the game and load saved game through game menus.
  • The entire package is around 600 MB smaller than the previous version
  • The custom campaign features a custom loading screen inspired from the default game one with the appropriate information about Hive Workshop and the project Patreon page
  • File organization is reworked completely: all files (including most of the object related strings) are now contained in only one file, thus making translation and fixing backend much easier
  • Object data completely reworked: all custom units are assigned as map-specific or campaign-specific and they are all organized with proper ids
  • Chaos damage removed on all creeps where it makes no sense to have it
  • Divine armor icon now properly displayed
  • Items are completely reworked: they are reorganized, harder to kill and their values make more sense on a global scale
  • Integrated some balance changes since 1.31 to Re-Reforged (like Sundering Blades, Prioritize Air and more) plus some other to improve gameplay
  • Improved some codex and hint texts on all missions
  • Now human scout towers have 1800 sight range on both day and night
  • Made Death Pact and Death Ritual cost 0 mana (with longer cooldown, like the integrated Far Sight)
  • Racial shops are redone according to the new items categorization system
  • General improvements to all models (some are even new, other improved and optimized for 1.35)
  • All ghosts now have a 15% transparency added to them beside the model fresnel effect
  • Complete rework of all walking sounds (they loop correctly now in all cinematics)
  • Music save/reload bugs now fixed
  • Music overall randomization is better when default music is played
  • Music doesn't include TFT tracks as default tracks anymore
  • Fixed music sometimes not resetting correctly to the intended playlist
  • Added new cheats: now "ggwp" (add "-cache" or "-nocache" to make it save the cache or not). You can also display current difficulty using "howhard" and you can enable all campaign buttons using "notimetowaste"
  • Codex system UI reworked: now using icons, more space to display text and better hints to avoid issues with scrolling (please note, it's impossible to make it scroll from the start due to an engine limitation)
  • Codex system interaction reworked: now codex scrolls give XP to heroes collecting them depending on how difficult they are to find. Their position is also reworked to be easier to find in all maps
  • Added custom loading screens for all missions, reflecting how the missions are supposed to take place in the extended world of WC3 joined with the world from WoW
  • Optimized and improved all trees animations
  • Added some unit (mostly creeps) randomization to increase replayability
  • Added some items randomization replayability
  • Reworked the final "thank you" screen to be more up-to-date
  • Added intro cinematic you can play before playing the campaign, like in default campaign
  • Added campaign logo
  • Improved Re-Reforged logo both in maps and in the campaign menu
 
Behold, the english open-beta of the Custom Campaign integration of Warcraft 3 Re-Reforged: Exodus of the Horde is ready to be downloaded. Here the final changelog. Translations will come later as they become ready.

Changelog (04/04/2023)
  • The entire prologue campaign is now bundled in a single .w3n (custom campaign) map file. This allows you to select difficulty in the game, select missions in the game and load saved game through game menus.
  • The entire package is around 600 MB smaller than the previous version
  • The custom campaign features a custom loading screen inspired from the default game one with the appropriate information about Hive Workshop and the project Patreon page
  • File organization is reworked completely: all files (including most of the object related strings) are now contained in only one file, thus making translation and fixing backend much easier
  • Object data completely reworked: all custom units are assigned as map-specific or campaign-specific and they are all organized with proper ids
  • Chaos damage removed on all creeps where it makes no sense to have it
  • Divine armor icon now properly displayed
  • Items are completely reworked: they are reorganized, harder to kill and their values make more sense on a global scale
  • Integrated some balance changes since 1.31 to Re-Reforged (like Sundering Blades, Prioritize Air and more) plus some other to improve gameplay
  • Improved some codex and hint texts on all missions
  • Now human scout towers have 1800 sight range on both day and night
  • Made Death Pact and Death Ritual cost 0 mana (with longer cooldown, like the integrated Far Sight)
  • Racial shops are redone according to the new items categorization system
  • General improvements to all models (some are even new, other improved and optimized for 1.35)
  • All ghosts now have a 15% transparency added to them beside the model fresnel effect
  • Complete rework of all walking sounds (they loop correctly now in all cinematics)
  • Music save/reload bugs now fixed
  • Music overall randomization is better when default music is played
  • Music doesn't include TFT tracks as default tracks anymore
  • Fixed music sometimes not resetting correctly to the intended playlist
  • Added new cheats: now "ggwp" (add "-cache" or "-nocache" to make it save the cache or not). You can also display current difficulty using "howhard" and you can enable all campaign buttons using "notimetowaste"
  • Codex system UI reworked: now using icons, more space to display text and better hints to avoid issues with scrolling (please note, it's impossible to make it scroll from the start due to an engine limitation)
  • Codex system interaction reworked: now codex scrolls give XP to heroes collecting them depending on how difficult they are to find. Their position is also reworked to be easier to find in all maps
  • Added custom loading screens for all missions, reflecting how the missions are supposed to take place in the extended world of WC3 joined with the world from WoW
  • Optimized and improved all trees animations
  • Added some unit (mostly creeps) randomization to increase replayability
  • Added some items randomization replayability
  • Reworked the final "thank you" screen to be more up-to-date
  • Added intro cinematic you can play before playing the campaign, like in default campaign
  • Added campaign logo
  • Improved Re-Reforged logo both in maps and in the campaign menu
  • Improved custom voice acting
  • Updated Mission 05 Epilogue (Beyond the Sea) [v2.0]:
    • Added more variation to the villagers
    • AI upscaled reslution of ships used in close-up shots
  • Updated Mission 05 (Contdown to Extinction) [v2.0]:
    • Now Snake Creature is a proper Naga Royal Guard (as per its stats)
    • Now the racial shop is already pre-built for the player
    • Some general environmental improvements
  • Updated Mission 04 (The Fires Down Below) [v2.0]:
    • Completely reworked stealth detections sytem: new graphics, better introduction and now more integrated with the game
    • Made Ancient Spirits encounter overall harder
    • Made the fight at the barrier overall harder
    • Made the fight with the Murloc High Sorcerer overall easier
    • Some general environmental improvements
  • Updated Mission 03 (Riders on the Storm) [v2.1]:
    • Improved some camera shots in various cinematics
    • The shop is now in-line with racial shops of the orc (within map tech-tree limits)
    • Made Ancient Spirit encounter overall harder
    • Some general environmental improvements
  • Updated Mission 02 Interlude (Malestrom) [v2.2]:
    • Reduced the amount of white in the dream sequence fades (now they are grey)
    • AI upscaled reslution of ships used in close-up shots
  • Updated Mission 02 (Departures) [v2.3]:
    • Added more variations to the villagers
    • Fixed peasant axing unappropriate stuff, now they axe wood
    • Some general environmental improvements
    • The mission now takes place nearby Southshore
  • Updated Mission 01 (Chasing Vision) [v2.5]:
    • Improved camp animations
    • Improved camp buildings scale
    • Now Medivh can't be selected in-game and its quest icon display the raven icon (why reveal his face earlier than the final cinematic?)
    • Now circles of power are hidden if not playing tutorial
    • Improved some tutorial hints
    • Some general environmental improvements
    • The mission now takes place in the Hillsbrad Foothills, at the boundary with the Arathi Highlands
    • Circle of Outer Binding renamed into Circle of Elements
 
Just released a small hotfix to the just released open beta of Warcraft 3 Re-Reforged: Exodus of the Horde.

Changelog (04/05/2023)
  • Removed all animated trees triggers (now it's done by fixing the models).
  • Fixed some typos
  • Added a missing loading screen (sometimes loading screens get removed by the editor when saving campaigns. In time I will understand the pattern to avoid that, but for now, just bear with me).
 
Last edited:
Just released a quite interesting patch for Warcraft 3 Re-Reforged: Exodus of the Horde, which will be of great interest for all people around the world! This version adds localization in most languages, plus a bunch of fixes and improvements. As of now, only polish localization is still missing.

Changelog (06/26/2023)
  • Added french, spanish latino, spanish european, italian, chinese simplified, german, french and russian localization, consisting in UI, texts and full voice acting
  • Added hydromancer adept/master icons
  • Increased responsiveness of codex dialog buttons (when clicking on the text, now they are fully responsive)
  • Removed most memory leaks in all maps
  • Improved the loading screen graphics of Thoradin's Wall landmark
  • Fixed some graphical issues on Kul Tiras buildings portraits
  • Fixed detection aura moving around following the head of the model it was attached to
  • Some minor improvements here and there
 
Just released a small hotfix (doesn't require map version change) to Warcraft 3 Re-Reforged: Exodus of the Horde.

Changelog (07/14/2023)
  • Updated Mission 05 Epilogue (Beyond the Sea) [v2.1]:
    - Fixed an optimization issue causing attack waves to not start
 
Last edited:
Behold, for this is probably going to be the last update (that is not a small bugfix or some adjustment to future patches) for Warcraft 3 Re-Reforged: Exodus of the Horde. This version adds polish localization plus a small amount of bug fixes and improvements!

Changelog (12/23/2023)
  • Added polish localization, consisting in UI, texts and full voice acting
  • Fixed some typos in french localization
  • Fixed some typos in the english localization
  • Magic damage is now added on all creeps where it makes sense to have it, including custom units (e.g. tome wraiths, etc)
  • Improved some models, textures and animations (e.g. golems, ogre mounds)
  • Added custom model to Scurvy Pirates and Phat Lewt
  • Removed built-in crest from loading screens (now they are correctly applied by the game)
  • Improved some AIs in all missions
  • Optimized AI routines and removed their leaks
  • Reworked checkpoints to avoid bugs and improve their spreading within the maps
 
Behold, the english open-beta of the Custom Campaign integration of Warcraft 3 Re-Reforged: The Scourge of Lordaeron is ready to be downloaded. Here the final changelog. Translations will come later as they become ready. Merry Christmas my friends and fans! I do hope you enjoy my present!

Changelog (12/23/2023)
  • The entire human campaign is now bundled in a single .w3n (custom campaign) map file. This allows you to select difficulty in the game, select missions in the game and load saved game through game menus.
  • The entire package is around 500 MB smaller than the previous version
  • The custom campaign features a custom loading screen inspired from the default game one with the appropriate information about Hive Workshop and the project Patreon page
  • File organization is reworked completely: all files (including most of the object related strings) are now contained in only one file, thus making translation and fixing backend much easier
  • Object data completely reworked: all custom units are assigned as map-specific or campaign-specific and they are all organized with proper ids
  • Chaos damage removed on all creeps where it makes no sense to have it
  • Magic damage is now added on all creeps where it makes sense to have it
  • Divine armor icon now properly displayed
  • Items are completely reworked: they are reorganized, harder to kill and their values make more sense on a global scale
  • Integrated some balance changes since 1.31 to Re-Reforged (like Sundering Blades, Prioritize Air and more) plus some other to improve gameplay
  • Improved some codex and hint texts on all missions
  • Now human scout towers have 1800 sight range on both day and night
  • Made Death Pact and Death Ritual cost 0 mana (with longer cooldown, like the integrated Far Sight)
  • Racial shops are redone according to the new items categorization system
  • General improvements to all models (some are even new, other improved and optimized for 1.36)
  • Improved some texture quality (they were lower quality before to save space)
  • Added snowcaps for all human and undead buildings where it does make sense to have them
  • All ghosts now have a 15% transparency added to them beside the model fresnel effect
  • Complete rework of all walking sounds (they loop correctly now in all cinematics)
  • Music save/reload bugs now fixed
  • Music overall randomization is better when default music is played
  • Music doesn't include TFT tracks as default tracks anymore
  • Fixed music sometimes not resetting correctly to the intended playlist
  • Added new cheats: now "ggwp" (add "-cache" or "-nocache" to make it save the cache or not). You can also display current difficulty using "howhard" and you can enable all campaign buttons using "notimetowaste"
  • Codex system UI reworked: now using icons, more space to display text and better hints to avoid issues with scrolling (please note, it's impossible to make it scroll from the start due to an engine limitation)
  • Codex system interaction reworked: now codex scrolls give XP to heroes collecting them depending on how difficult they are to find. Their position is also reworked to be easier to find in all maps
  • Optimized and improved all trees animations without any trigger usage
  • Added some unit (mostly creeps) randomization to increase replayability
  • Added some items randomization to increase replayability
  • Reworked the final "thank you" screen to be more up-to-date
  • Added intro cinematic you can play before playing the campaign and after the end, like in default campaign
  • Added campaign logo
  • Improved Re-Reforged logo both in maps and in the campaign menu
  • Improved custom voice acting
  • Improved all AIs
  • Optimized AI routines and removed their leaks
  • Optimized ALL triggers and removed their leaks
  • Rebalanced shades to be less annoying (especially their build times)
  • Now dwarven Curators will use their abilities properly
  • Reworked checkpoints to avoid bugs and improve their spreading within the maps
  • Improved many shots and animations in many cinematics
  • Updated Mission 09 Epilogue (Vengeance) [v1.2]:
    • Improved some shots in the various scenes
    • Added snowcaps on all buildings
    • Added cheering animations by soldiers when bases are defeated
    • Fixed an issue causing selection to be available after loading a save
    • Fixed timing on the final cutscene when Arthas kills Marwyn and Falric to prevent desync on various locales
  • Updated Mission 09 (Frostmourne) [v1.2]:
    • Improved some shots in the various scenes
    • Added snowcaps on all buildings
    • Decreased divine shield duration and increased divine shield cooldown on mirror Arthas
    • Increased the time required for The Guardian to Ice Strike
    • Added UI indicator to show where The Guardian is going to Ice Strike
    • Reworked the path to Frostmourne section items to be useful in next map section and be smart with respect to current hero level
    • Fixed pathing blockers on the first Revenant's force field while progressing in the path to Frostmourne section
    • Reworked AIs of allies and enemies
    • Now suicide will happen earlier and at a better pace
    • Now the dwarfs will not attack the scourge bases
    • Added a new Undead base on the bottom left
    • Improved terrain to prevent Mal'Ganis attacks from being blocked
    • Increased base time required to finish second part of the mission
    • General improvements to terrain (mostly aesthetics)
  • Updated Mission 08 (Dissension) [v1.2]:
    • Improved some shots in the various scenes
    • Added snowcaps on all buildings
    • Added the center of the map with enemy AIs
    • Added allied bases
    • Added an altar to revive heroes and an arcane vault to buy items
    • Added some enemies around the ships to reduce how cheesable the map is
    • Fixed a bug forcing certain murlocs to swim to the player when there was no player unit there
    • General improvements to terrain (mostly aesthetics)
  • Updated Mission 07 (The Shores of Northrend) [v1.2]:
    • Improved some shots in the various scenes
    • Reworked AIs of allies and enemies
    • Now the green base forces will deploy their defences slower, allowing the player to win by attacking fast enough
    • Made the mission overall easier
    • Reduced the amount of carriable items dropped by creeps in the first part of the map
    • General improvements to terrain (mostly aesthetics)
  • Updated Mission 06 Interlude (Divergent Courses) [v1.2]:
    • Improved some shots in the various scenes
    • Fixed a bug on reload that would break cinematic frames during the fight with Diablo
    • Fixed an issue causing selection to be available after loading a save
    • Fixed an issue causing minimap markers that should be hidden to reappear when loading a save
    • Added monks around the map
  • Updated Mission 06 (The Culling) [v1.2]:
    • Added back rain
    • Added back the fountain of life
    • Made the mission less cheeseable
    • Made the beginning time to breath for the player a bit longer
    • Added more rewards to exploration
    • Added an optional quest to destroy plague cauldrons that will otherwise spawns endless amount of zombies towards your base
    • Improved the intro cutscene with new animations to reproduce even more the Blizzcon 2018 cutscene
    • Added custom UI to display kill counts
  • Updated Mission 05 Interlude (The Prince and the Prophet) [v1.5]:
    - Improved some shots in the various scenes
  • Updated Mission 05 (March of the Scourge) [v1.5]:
    • Improved some shots in the various scenes
    • Made the mission overall harder if the player doesn't explore and overall easier if the player explores
  • Updated Mission 04 (The Cult of the Damned) [v1.5]:
    • Improved some animations in the various cutscenes
    • Reword the Haunted Gold Mine optional quest to actually award a new income for the player
    • Made income actually meaningful by letting the player to buy soldiers
    • Added custom UI for both remaining soldiers and control points, designed specifically for them
    • Made the mission overall harder (but not by much)
    • During Kel'Thuzad fight, now camera pans are less intrusive
    • Fixed some data being saved to cache without any actual reason
  • Updated Mission 03 (Ravages of the Plague) [v1.5]:
    • Improved some animations in the various cutscenes
    • Vastly improved Pudge animations
    • Made the mission overall harder (but not by much)
  • Updated Mission 02 Interlude (Jaina's Meeting) [v1.5]:
    - Improved some models and animations in the various scenes
  • Updated Mission 02 (Blackrock and Roll) [v1.5]:
    • Improved some shots in cinematics
    • Made the mission overall easier
    • Reworked Searinox fight to now being able to land and be overall more dynamic
    • Now to enter Searinox Canyon the player can use a custom UI designed specifically for that
    • Fixed an issue causing minimap markers that should be hidden to reappear when loading a save
    • Fixed a cheese allowing the player to destroy the orc base before proceeding to the next phase in story mode
  • Updated Mission 01 (The Defense of Strahnbrad) [v1.5]:
    • Improved some shots in cinematics
    • Fixed a pathing blocker in the initial camp
    • Improved balance a bit in the various fights
 
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