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InsaneMonster

Hosted Project: W3RR
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This thread is used as news thread. Please WATCH THIS THREAD to keep yourself updated with the latest project news.

To get involved more with the community, consider to join the Discord Server!



 
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InsaneMonster

Hosted Project: W3RR
Level 20
Joined
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde!

The highlight of this update is the introduction of the Codex system. For once, I did add a feature instead of a map!
I warmly suggest to try it out when you can, you won't be disappointed.

WC3ScrnShot_020821_203027_001.png
WC3ScrnShot_020821_203019_001.png



Changelog (02/12/2021)

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.2]:
    - Improved Kel'Thuzad animations a little bit
    - Improved russian localization
    - Improved russian voiced dialogues
  • Updated Mission 05 (Contdown to Extinction) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Added french localization
  • Updated Mission 04 (The Fires Down Below) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Improved russian voiced dialogues
    - Added french localization
  • Updated Mission 03 (Riders on the Storm) [v1.3]:
    - Added codex system
    - Improved russian localization
  • Updated Mission 02 Interlude (Malestrom) [v1.4]:
    - Improved russian localization
  • Updated Mission 02 (Departures) [v1.5]:
    - Added codex system
    - Improved russian localization
    - Added german localization
  • Updated Mission 01 (Chasing Vision) [v1.7]:
    - Added codex system
    - Improved russian localization
    - Added polish localization
 
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InsaneMonster

Hosted Project: W3RR
Level 20
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde!

This is a small update about a technical issue plaguing the project since the release: the zip file produced by the project should no longer be corrupted. Please report to me if it happens again.
 
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InsaneMonster

Hosted Project: W3RR
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde, featuring chinese (simplified) translation, as well as some small improvements!

I want to personally thank the guys from the Quenching mod who helped with the translation.
The project is also featured as campaign on their installer. If you want to install Quenching mod, you can experience Re-Reforged as if it was a real campaign!

Link to their release trailer:


Changelog (02/24/2021)

Note: french translation, while made for all missions, is not fully tested, not voiced and has no codex entry for the majority of the mission. Thus, it's still in progress.
Also, note that on the map description in the custom games menu the wrong version is displayed. I've dropped versioning on the map description for the future and I will remove each one of them for the next update (it's long and I had to time in this update). To find out the map version, check the trigger editor of the map.


  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.3]:
    • Added french localization
    • Added chinese (simplified) localization
  • Updated Mission 05 (Contdown to Extinction) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 04 (The Fires Down Below) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 03 (Riders on the Storm) [v1.4]:
    • Fixed layout of trees around fountain to avoid units to get stuck
    • Added chinese (simplified) localization
  • Updated Mission 02 Interlude (Malestrom) [v1.5]:
    - Added chinese (simplified) localization
  • Updated Mission 02 (Departures) [v1.6]:
    • Adjusted Hellscream head angle during cinematics
    • Improved human base decorations
    • Made the children invulnerable
    • Added chinese (simplified) localization
  • Updated Mission 01 (Chasing Vision) [v1.8]:
    • Fixed a typo in the english Forest Trolls codex
    • Added chinese (simplified) localization
 
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InsaneMonster

Hosted Project: W3RR
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An important update on the Scourge of Lordaeron campaign!

You all know I've been working on the human campaign from quite some time and I've finally come to a conclusion that Arthas point of view is not the best one to tell the overall story... Basically Arthas path to damnation is not something I want to spend too much time on, for it's evidently pretty minor with respect to the events of Reign of Chaos. So, I decided to switch the campaign focus to the main good character, which is often relegated to an auxiliary role.

Of course, I'm talking about Uther the Lightbringer! I think that by having Uther as main character during the Scourge of Lordaeron campaign his death in the undead campaign is even more impactful.

Let me know what you think, I am really looking forward to your feedbacks. You can see some images of the first human mission as a teaser for what's to come...
Enjoy!

WC3ScrnShot_040121_122709_001.png


WC3ScrnShot_040121_123211_001.png
 
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InsaneMonster

Hosted Project: W3RR
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Messages
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A follow up to the previous announcement, about The Scourge of Lordaeron campaign!

Here you can see an exclusive image of Uther the Lightbringer, new main character of the campaign, speaking with Uther the Lightbringer, his mentor.

WC3ScrnShot_040121_123135_001.png


Happy April Fools Day everyone!
 

InsaneMonster

Hosted Project: W3RR
Level 20
Joined
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Messages
287
A new update for Warcraft 3 Re-Reforged: Exodus of the Horde is now released!

Changelog (08/19/2021)

This update features quite a lot of bug fixes with respect to localizations (typos, inconsistencies, some missing localization, etc), english included. Beside that, I also did an optimization pass. Technically speaking, all maps now runs on native lua and are fully leak free. I also optimized many triggers by enabling them only when needed in order to get a bit of performance back. This may be successful or not, always consider though that the high quantity of HD assets on screen (especially during cinematics) will always be taxing for any PC.
This update also features improved facial expression through all cinematics. Let me know what you think of it. While subtle, it can be noticed mostly by looking at the eyes movements of the characters while speaking.
You an also expect minor fixes through all the maps, even if not listed down below.

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added multiple models for the villagers of Andhoral
    - Improved a bit cutscenes animations
    - Fixed Kel'thuzad particle effect to be green
  • Updated Mission 05 (Contdown to Extinction) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Fixed a bug on the Kul Tiras base preventing a rifleman to exit his tent when the camp was under attack
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Fixed Zar'jira attack routines to make sure she attacks twice and comments twice before the final wave
    - Overhauled environmental fog both in game and in cutscenes
    - Improved some camera angles
    - Improved a bit cutscenes animations
    - Improved a bit gameplay animations
  • Updated Mission 04 (The Fires Down Below) [v1.4]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added range indicator on the 3D world for the murlocs on Snowsong section
    - Improved a bit the Snowsong countdown mechanic system to be a bit less punishing (but still impossible to cheese)
    - Improved Murloc High Sorcerer AI so now it won't as often stop while casting
    - Overhauled environmental fog both in game and in cutscenes
    - Uniformed prisoners stats with player's one
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
  • Updated Mission 03 (Riders on the Storm) [v1.5]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Overhauled environmental fog both in game and in cutscenes
    - Rebalanced the Ogres to be stronger than Grunts
    - Improved a bit cutscenes animations
    - Improved a bit gameplay animations
  • Updated Mission 02 Interlude (Malestrom) [v1.6]:
    - Finished french localization
    - Fixed height of the troll hut of the first scene in order to be on the ground
    - Improved a bit cutscenes animations
  • Updated Mission 02 (Departures) [v1.7]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added multiple models for the villagers of Southshore
    - Improved and optimized the routines of the villagers of Southshore
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Fixed a bug preventing certain neutral units (e.g. riderless horse) to be shown during cinematics
    - Vastly improved AI (how the AI attacks, where it attacks, etc)
    - Overhauled environmental fog both in game and in cutscenes
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
    - Improved a bit ambient sounds
  • Updated Mission 01 (Chasing Vision) [v1.9]:
    - Finished french localization
    - Finished german localization
    - Finished polish localization
    - Added spanish (latin america) localization
    - Added system to auto target certain neutral buildings (e.g. creep camps)
    - Removed some critters that were making hard to path through
    - Overhauled environmental fog both in game and in cutscenes
    - Removed any visible boundary from the view
    - Improved a bit gameplay animations
    - Improved a bit ambient sounds
 
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