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InsaneMonster

Hosted Project: W3RR
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This thread is used as news thread. Please WATCH THIS THREAD to keep yourself updated with the latest project news.

To get involved more with the community, consider to join the Discord Server!



 
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InsaneMonster

Hosted Project: W3RR
Level 10
Joined
Jul 20, 2011
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A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde!

The highlight of this update is the introduction of the Codex system. For once, I did add a feature instead of a map!
I warmly suggest to try it out when you can, you won't be disappointed.

WC3ScrnShot_020821_203027_001.png
WC3ScrnShot_020821_203019_001.png



Changelog (02/12/2021)

  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.2]:
    - Improved Kel'Thuzad animations a little bit
    - Improved russian localization
    - Improved russian voiced dialogues
  • Updated Mission 05 (Contdown to Extinction) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Added french localization
  • Updated Mission 04 (The Fires Down Below) [v1.2]:
    - Looping custom music is now restored when loading from save
    - Added codex system
    - Improved russian localization
    - Improved russian voiced dialogues
    - Added french localization
  • Updated Mission 03 (Riders on the Storm) [v1.3]:
    - Added codex system
    - Improved russian localization
  • Updated Mission 02 Interlude (Malestrom) [v1.4]:
    - Improved russian localization
  • Updated Mission 02 (Departures) [v1.5]:
    - Added codex system
    - Improved russian localization
    - Added german localization
  • Updated Mission 01 (Chasing Vision) [v1.7]:
    - Added codex system
    - Improved russian localization
    - Added polish localization
 
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InsaneMonster

Hosted Project: W3RR
Level 10
Joined
Jul 20, 2011
Messages
208
A new update is released today for Warcraft 3 Re-Reforged: Exodus of the Horde, featuring chinese (simplified) translation, as well as some small improvements!

I want to personally thank the guys from the Quenching mod who helped with the translation.
The project is also featured as campaign on their installer. If you want to install Quenching mod, you can experience Re-Reforged as if it was a real campaign!

Link to their release trailer:


Changelog (02/24/2021)

Note: french translation, while made for all missions, is not fully tested, not voiced and has no codex entry for the majority of the mission. Thus, it's still in progress.
Also, note that on the map description in the custom games menu the wrong version is displayed. I've dropped versioning on the map description for the future and I will remove each one of them for the next update (it's long and I had to time in this update). To find out the map version, check the trigger editor of the map.


  • Updated Mission 05 Epilogue (Beyond the Sea) [v1.3]:
    • Added french localization
    • Added chinese (simplified) localization
  • Updated Mission 05 (Contdown to Extinction) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 04 (The Fires Down Below) [v1.3]:
    - Added chinese (simplified) localization
  • Updated Mission 03 (Riders on the Storm) [v1.4]:
    • Fixed layout of trees around fountain to avoid units to get stuck
    • Added chinese (simplified) localization
  • Updated Mission 02 Interlude (Malestrom) [v1.5]:
    - Added chinese (simplified) localization
  • Updated Mission 02 (Departures) [v1.6]:
    • Adjusted Hellscream head angle during cinematics
    • Improved human base decorations
    • Made the children invulnerable
    • Added chinese (simplified) localization
  • Updated Mission 01 (Chasing Vision) [v1.8]:
    • Fixed a typo in the english Forest Trolls codex
    • Added chinese (simplified) localization
 
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InsaneMonster

Hosted Project: W3RR
Level 10
Joined
Jul 20, 2011
Messages
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An important update on the Scourge of Lordaeron campaign!

You all know I've been working on the human campaign from quite some time and I've finally come to a conclusion that Arthas point of view is not the best one to tell the overall story... Basically Arthas path to damnation is not something I want to spend too much time on, for it's evidently pretty minor with respect to the events of Reign of Chaos. So, I decided to switch the campaign focus to the main good character, which is often relegated to an auxiliary role.

Of course, I'm talking about Uther the Lightbringer! I think that by having Uther as main character during the Scourge of Lordaeron campaign his death in the undead campaign is even more impactful.

Let me know what you think, I am really looking forward to your feedbacks. You can see some images of the first human mission as a teaser for what's to come...
Enjoy!

WC3ScrnShot_040121_122709_001.png


WC3ScrnShot_040121_123211_001.png
 
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