- Joined
- Jun 13, 2007
- Messages
- 21
I just downloaded a long series of editors and converters and exporters, and I can now export models as .mdx format. However, I do not have any plugins for gmax for wc3 modelling.(only an exporter, to export to a editor which can export to another editor which can export .mdx's, all of which I downloaded.) And currently the only questions that pop up in my mind are these:
1:I don't want to have to scale my model rediculus amounts: what is a reasonable guess for the size of a footman?(as a guideline)
2:Will "standard" material work, or do I need to get plugins for a new material type?
3:How do I set up texture directories?
4:And finally, who's up for a whole bunch of fresh, modern-based modells?(I'm modelling for my maps, and I do have expierince in gmax.)
1:I don't want to have to scale my model rediculus amounts: what is a reasonable guess for the size of a footman?(as a guideline)
2:Will "standard" material work, or do I need to get plugins for a new material type?
3:How do I set up texture directories?
4:And finally, who's up for a whole bunch of fresh, modern-based modells?(I'm modelling for my maps, and I do have expierince in gmax.)