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New Victory/Defeat Conditions

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Level 2
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Feb 16, 2013
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20
Hey, at the moment i am creating a map with 6 Races (human, night elves, orc, undead + blood elf, naga). But i can´t use the standart victory/defeat conditions because if you play naga/blood elf the map doesn´t accept their main bases (new buildings which i created by myself) and then the text shows up "You are now visible for your enemies until you build a Tree of Life/Necropolis/...".

Does someone know how i can make the map accept the new buildings? Or can someone maybe upload a map with a trigger for the victory/defeat conditions? (Unfortunately i don't really know something about triggers and that's why i can't create this by myself.)
 
Level 25
Joined
May 11, 2007
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4,650
What you have to do is go to Advanced->Gameplay Constants.
Check the "Use Custom Gameplay Constants" and scroll down to
Techtree - Dependency Equivalents - Tier 1 hall, add your tier hall there.
Same for
Techtree - Dependency Equivalents - Tier 2 hall
Techtree - Dependency Equivalents - Tier 3 hall
 
Level 2
Joined
Feb 16, 2013
Messages
20
I already did this. I also thought that this will solve the problem... but it doesn't. :(
 
Level 2
Joined
Feb 16, 2013
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Ok, that's exactly what i need i think. But where can i find this "custom script section"? Oo I'm sorry that i'm that nooby...
 
Level 2
Joined
Feb 16, 2013
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Well... i was already able to copy the script... i found it somewhere in the triggers. :D But thanks anyway. :)

Ps. Is it possible to use more than 1 script for a map? Because i saw a lot of scripts for abilities and maybe I also want to use them.
 
Level 2
Joined
Feb 16, 2013
Messages
20
Well.... i'm really sorry that i'm that nooby... but normalley i don't like to work with triggers or with jass... but anyway... can you maybe explain to me how i can add more scripts to my map? Or is there maybe a tutorial somewhere?
 
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