If you have a link to a tutorial that answers my questions rather than typing the answers, that is also greatly appreciated.
1. Every time I test my map, at the beginning it says Victory! (Continue Game/Quit Game). It also says WorldEdit was victorious. Right now I only have players Red, Blue, and Pink on the map. I am red, and blue/pink are enemies. Shouldn’t the game only end when I kill them? How do I fix this?
2. Currently I can select a starting location for a player, and it automatically puts in a “Keep” for that colored player... I don’t want the Keep to be there. How do I set up a starting location with a unit (like a hero or a peasant)?
For example, the first game my friend and I plan to make is a survival crafting game. I want each player to start with a peasant (or a simple unit) with an inventory.
3. How do I make trees provide wood, but also be indestructible. (Or how can I make a tree provide infinite wood?)
I want my trees to be permanent barriers on this specific map.
4. How do I edit the stats an item provides? For example, Claws of Attack +15 gives +15 attack damage. What if I want to change that to +250?
I’ve gone into the Object Editor, found CoA+15 and under abilities, I can Add Edit or Delete an ability. If I choose edit, I can make it give anywhere from +1 to +20 damage, but what about +250? What if I also want the same item to give (for example) +500% attack speed?
I expect this to be a harder question... Probably uses triggers which I haven’t done before.
5. How do I set up a combine/recipe system for my crafting game? For example, I imagine there would be a “Craft” button at the bottom right side (where the default “Attack” “Move” “Hold Position” and “Patrol” buttons are for each unit). Assuming I had the right items for a recipe, those items would disappear, and the new combined item would appear in the unit’s inventory. (3 different items = 1 new item).
Thank you.
1. Every time I test my map, at the beginning it says Victory! (Continue Game/Quit Game). It also says WorldEdit was victorious. Right now I only have players Red, Blue, and Pink on the map. I am red, and blue/pink are enemies. Shouldn’t the game only end when I kill them? How do I fix this?
2. Currently I can select a starting location for a player, and it automatically puts in a “Keep” for that colored player... I don’t want the Keep to be there. How do I set up a starting location with a unit (like a hero or a peasant)?
For example, the first game my friend and I plan to make is a survival crafting game. I want each player to start with a peasant (or a simple unit) with an inventory.
3. How do I make trees provide wood, but also be indestructible. (Or how can I make a tree provide infinite wood?)
I want my trees to be permanent barriers on this specific map.
4. How do I edit the stats an item provides? For example, Claws of Attack +15 gives +15 attack damage. What if I want to change that to +250?
I’ve gone into the Object Editor, found CoA+15 and under abilities, I can Add Edit or Delete an ability. If I choose edit, I can make it give anywhere from +1 to +20 damage, but what about +250? What if I also want the same item to give (for example) +500% attack speed?
I expect this to be a harder question... Probably uses triggers which I haven’t done before.
5. How do I set up a combine/recipe system for my crafting game? For example, I imagine there would be a “Craft” button at the bottom right side (where the default “Attack” “Move” “Hold Position” and “Patrol” buttons are for each unit). Assuming I had the right items for a recipe, those items would disappear, and the new combined item would appear in the unit’s inventory. (3 different items = 1 new item).
Thank you.