- Joined
- Dec 5, 2006
- Messages
- 45
A few questions on WE (update)
well im making my first map about the movie "i am legend"
it's storyline and gamestyle r pretty common, it's just zombie attacks and stuff.
here's my questions:
SOLVED
1. i want to have the hero picking up a item (ie: minigun), and after they pick it up, they would have an ability of minigun(based on ability like auto-casting arrows)
i tried like:
unit gets an item
item type of item carried by triggering unit in slot1 equal minigun
add ability minigun to triggering unit
but it doesnt work, then i think if i give the item an skill and when it is used the hero gets the ability but i still didnt get it to work
so both picking up the item to get ability or use item to get ability is fine
SOLVED
2. like i said im pretty noobie to map making, so how do i change hero's level limit (like make it to level 50) :/
3. i want to know the author for the models in my map and hopefully i can ask them for premission to use it. (5 building model, 1 destoryed building, vette, hellrider, boat, police car, bridge, street light, destoryed street light, minigun, pistol, submachine gun, shot gun and assult rifle)
4. is it possible to change a hero's size (like how much space he takes)
5. i try to make the mutants to attack the survivors but somehow after a few waves they dont come anymore and just sit there do nothing.
this is the trigger i used:
event:
a unit enters spawn(where they appears)
condition:
or-any conditions is true
unit type of mutant/mutant leader(normal/medium/hard)
action:
unit-order (triggering unit) to attack-move (position of (random unit from (units in (playable map area) owned by (random player from (all enemies of player 9 (gray)))))
what's wrong with it?... the space i left is very big for them all to be in the area
thank you for your help
well im making my first map about the movie "i am legend"
it's storyline and gamestyle r pretty common, it's just zombie attacks and stuff.
here's my questions:
SOLVED
1. i want to have the hero picking up a item (ie: minigun), and after they pick it up, they would have an ability of minigun(based on ability like auto-casting arrows)
i tried like:
unit gets an item
item type of item carried by triggering unit in slot1 equal minigun
add ability minigun to triggering unit
but it doesnt work, then i think if i give the item an skill and when it is used the hero gets the ability but i still didnt get it to work
so both picking up the item to get ability or use item to get ability is fine
SOLVED
2. like i said im pretty noobie to map making, so how do i change hero's level limit (like make it to level 50) :/
3. i want to know the author for the models in my map and hopefully i can ask them for premission to use it. (5 building model, 1 destoryed building, vette, hellrider, boat, police car, bridge, street light, destoryed street light, minigun, pistol, submachine gun, shot gun and assult rifle)
4. is it possible to change a hero's size (like how much space he takes)
5. i try to make the mutants to attack the survivors but somehow after a few waves they dont come anymore and just sit there do nothing.
this is the trigger i used:
event:
a unit enters spawn(where they appears)
condition:
or-any conditions is true
unit type of mutant/mutant leader(normal/medium/hard)
action:
unit-order (triggering unit) to attack-move (position of (random unit from (units in (playable map area) owned by (random player from (all enemies of player 9 (gray)))))
what's wrong with it?... the space i left is very big for them all to be in the area
thank you for your help
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