• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

A few questions on WE

Status
Not open for further replies.
Level 4
Joined
Dec 5, 2006
Messages
45
A few questions on WE (update)

well im making my first map about the movie "i am legend"
it's storyline and gamestyle r pretty common, it's just zombie attacks and stuff.
here's my questions:
SOLVED
1. i want to have the hero picking up a item (ie: minigun), and after they pick it up, they would have an ability of minigun(based on ability like auto-casting arrows)
i tried like:
unit gets an item
item type of item carried by triggering unit in slot1 equal minigun
add ability minigun to triggering unit
but it doesnt work, then i think if i give the item an skill and when it is used the hero gets the ability but i still didnt get it to work
so both picking up the item to get ability or use item to get ability is fine
SOLVED
2. like i said im pretty noobie to map making, so how do i change hero's level limit (like make it to level 50) :/
3. i want to know the author for the models in my map and hopefully i can ask them for premission to use it. (5 building model, 1 destoryed building, vette, hellrider, boat, police car, bridge, street light, destoryed street light, minigun, pistol, submachine gun, shot gun and assult rifle)
4. is it possible to change a hero's size (like how much space he takes)
5. i try to make the mutants to attack the survivors but somehow after a few waves they dont come anymore and just sit there do nothing.
this is the trigger i used:
event:
a unit enters spawn(where they appears)
condition:
or-any conditions is true
unit type of mutant/mutant leader(normal/medium/hard)
action:
unit-order (triggering unit) to attack-move (position of (random unit from (units in (playable map area) owned by (random player from (all enemies of player 9 (gray)))))
what's wrong with it?... the space i left is very big for them all to be in the area
thank you for your help
 

Attachments

  • i am legend.w3x
    1.1 MB · Views: 61
Last edited:
Level 9
Joined
Jun 26, 2005
Messages
511
i dont think you need permission to use others work, you only need it for editing their work, and you can go advanced -> gameplay constants to change hero level, and i think you should put your minigun skill on the item, and use it on the item slot.
 
Level 10
Joined
May 31, 2007
Messages
645
Well about your first question make a trigger:
Events
A unit acquires an item
Conditions
Hero manipulating item has item of type Minigun equal to True
--- This includes the manipulated item ---
Actions
Give <<ability>> to Hero

This will work! About the level thing try advanced gameplay constants and change max hero level.

EDIT: About the 4th question, do you mean make him look bigger, smaller etc?
You don't need permission to use models, they're submitted here for a reason: to be used! Just give credits! Did I solve your problems? Rep is appreciated!
 
Level 4
Joined
Dec 5, 2006
Messages
45
it works, thx :D
the 4th question, i dont mean make his model bigger or smaller, i mean the actual space he takes
and i need the names of the author of the models...
and a new question appears:
how do i make the unit only carries one of the gun item at a time? (there are 5 gun items)
and when they pick up a new gun item it drops
 
Last edited:
Level 10
Joined
May 31, 2007
Messages
645
5. Well, this is a WE problem, not a trigger problem. I had the same problem back there when I made a TD! Really annoying! Try converting to Jass? It may work! Just click it and change it to script (there's a way to do so, but I don't remember exactly) I will find out and tell you. Or just make another trigger saying every XX seconds pick random unit of <<controller of mutants>> and order it to attack random unit... Make a condition in this triger to check if the unit is inside spawn and do so. This way the mutants will be ordered to attack and if they have a problem getting out of spawn, they'll just move with this trigger. I hope this works!
 
Status
Not open for further replies.
Top