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New Strange bugs

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1.)

Normally my Multiboard works for players, but on bots it has display bugs, I can't understand why, the trigger is for every player equal and is runned in a loop with 0.03 delay between players so the memory overworking bug can not appear.

anyone has an solution for that?

2.) My onliest periodic trigger laggs even when every leaks are fixed.
( It runs each 0.03 sec if required (But leaks are cleaned up(all!!)))
  • For each (Integer A) from 1 to 8, do (Actions)
    • Loop Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • 'IF'-Bedingungen
          • PlayerPlaying[(Integer A)] Equal to True
        • 'THEN'-Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • 'IF'-Conditions
              • PlayerAttacking[(Integer A)] Equal to True
            • 'THEN'-Aktionen
              • Set Distance[(Integer A)] = (Distance[(Integer A)] + (Speed[(Integer A)] x 3.00))
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • 'IF'-Conditions
                  • Distance[(Integer A)] Smaller as MaxDistance[(Integer A)]
                • 'THEN'-Actions
                  • Set Tmp_Loc = (Position of Weapon[(Integer A)])
                  • Set Tmp_Loc2 = (Tmp_Loc offset by (Speed[(Integer A)] x 3.00) towards Degrees[(Integer A)] degrees)
                  • Einheit - Move Weapon[(Integer A)] instantly to Tmp_Loc2, facing Degrees[(Integer A)] degrees
                  • Custom script: call RemoveLocation(udg_Tmp_Loc)
                  • Custom script: call RemoveLocation(udg_Tmp_Loc2)
                • 'ELSE'-Actions
                  • -------- Removing Actions - Cleaned --------
          • 'ELSE'-Actions
        • 'ELSE'-Actions
 
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