- Joined
- Dec 17, 2009
- Messages
- 1,114
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AI Pick
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Events
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Time - Elapsed game time is 30.00 seconds
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Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Player((Integer A))) controller) Equal to Computer
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(Player((Integer A))) Not equal to Player 1 (Red)
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(Player((Integer A))) Not equal to Player 7 (Green)
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Then - Actions
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Set CurrentHero = (CurrentHero + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Player((Integer A))) is an ally of Player 1 (Red)) Equal to True
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Then - Actions
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Set AIRegion = Hero Creation Sentinel <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Player((Integer A))) is an ally of Player 7 (Green)) Equal to True
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Then - Actions
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Set AIRegion = Hero Creation Undead <gen>
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Else - Actions
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For each (Integer B) from CurrentHero to 37, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AIPicked[(Integer B)] Equal to False
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Then - Actions
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Set AI_UnitTypeConfirmed[(Integer A)] = AIType[(Integer B)]
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Set AIPicked[(Integer B)] = True
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Else - Actions
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Player - Make AI_UnitTypeConfirmed[(Integer A)] Unavailable for training/construction by (Player((Integer A)))
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Unit - Create 1 AI_UnitTypeConfirmed[(Integer A)] for (Player((Integer A))) at (Center of AIRegion) facing Default building facing degrees
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Set AIUnit[(Integer A)] = (Last created unit)
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Game - Display to (All players) the text: ((Name of (Owner of AIUnit[(Integer A)])) + ( has picked + (Name of AIUnit[(Integer A)])))
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Else - Actions
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The Problem is this:
I waited 30 seconds...
After that, it successfuly picked, but the picked hero won't show up, or sometimes it'll be always the number 37 type....
EDIT:
just noticed i made a wrong post, sorry mods..
Someone move this to Triggers& SCripts please?





