Battle for Lordaeron (Lordaeron WoW)

Battle for Lordaeron is an RPG inspired by WoW, built around fast progression, open-world exploration, and large-scale boss encounters, with a unique PvP twist. Set in a time-altered Eastern Kingdoms, the continent of Lordaeron was torn from Azeroth at the moment of its destruction by the Titans. Players quest for levels, defeat iconic bosses for gear, and choose how to approach each run — whether through pure PvE progression, open PvP skirmishes, or full faction warfare.

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New Shop and Bag System - Coming Soon


NewShopAndInventorySystem.PNG


Thanks to @Tasyen for all the amazing systems that made this possible.
 
I am working on a project based on the Warcraft 3 Plus concept. What would it be like if Warcraft III had continued as a strategy game—essentially, a Warcraft IV? I want to present World of Warcraft storylines as custom campaigns. This bag system would definitely be useful for me.
Its tailored to the systems in my map but can try to make a generic version once its done.

Does your map have only on hero per player because thats the main constraint?
 
Its tailored to the systems in my map but can try to make a generic version once its done.

Does your map have only on hero per player because thats the main constraint?
No, it won’t be limited to one hero. My current concept starts in Elwynn Forest during the Classic era. At the beginning, you play as an adventurer and choose a class like Mage, Paladin, Priest, etc. However, there will also be companion heroes to assist you, like Deputy Willem.

The first chapter will take place in Northshire Valley, with the Defias Brotherhood becoming active, increased kobold aggression, and lots of easter eggs. Basically, I’m adapting the Elwynn Forest zone lore into a custom campaign format. Founding of Durotar Rexxar style custom campaign format. Map in map concepts..

Once you release your map, I’d like to use your system together with my AI system in my map, if you’re okay with that. I’ve already made a lot of progress. I was working on MDX modifying, and when I saw your project, it felt like a perfect fit for what I’m building. I think it could be really useful.
 
Its tailored to the systems in my map but can try to make a generic version once its done.

Does your map have only on hero per player because thats the main constraint?
Oh, your system won't function in melee (w/3 heroes)? 😭

Either way, would definitely look forward to a generic release in the Systems section of the site or wherever 🙌
 
Oh, your system won't function in melee (w/3 heroes)? 😭

Either way, would definitely look forward to a generic release in the Systems section of the site or wherever 🙌
Not without heavy revision. It's built around just one hero. It's possible to make it for melee, but you'd have to edit some of the underlying data structures. It's built for single-hero RPGs.

Example of what this currently looks like:
Page 1Page 2
page-1-webp.589408
page-2-webp.589409

Those 2 pages and 24 bonus slots are shared across one hero. Getting it to work across multiple players would require changing the underlying structure, which is currently an array to likely a hashtable.
You'd also have to change the swap inventory button based on which hero was selected. Not impossible but likely far more complex, and this is at about 5k lines of code already.

You could also simply get rid of the pages entirely, which would likely help out a bit for multi-hero use. But if that's what you want, @Tasyen 's bag system has 80% of that already done.
 
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