- Joined
- Jun 11, 2007
- Messages
- 43
I'm currently working on making the WC3 Akama model look more like how he looks in World of Warcraft: Burning Crusade. Since there was the whole retcon about Draenei and their original, the old Draenei of WC3 are known as "Lost Ones", while Akama and some others are known as "Broken" Draenei (Some of you already know this). Being that WC3 Akama's model is a Lost One and the new Akama is a Broken, I'm having a hard time figuring how to do this just right.
I figured I could use a tauren model since BC based the Broken model and anims off of the Tauren, but the differences are too much between WC3 and WoW. A simple re-edit of the Akama model should get the same effects, though. As for the head, I knew I couldn't use the old Akama's neck-less head, so I took it off and used Archimonde's after some editing (Think of it this way. Draenei are Eredar, and Broken are just slightly malformed. A few edits and it looks pretty much similar.) So far I've done that, added teeth, and Medivh's hood. I skinned the head and the hood, though that's a work in progress, too. Most of it is recoloring and touching up based on the color scheme of the new akama, and the runes from the hood are from the BC skin with some editing to make the light work with it.
I even changed his other sword since they're supposed to be 2 sickles in BC. Gonna have to reskin those onc eI get to them as well...
I also want to add more animations to his model, but to do that I'll need to rename a lot of his bones to fit with whatever I want to transfer. The problem is, A lot of it is guess work. I usually have to look at his attachment points to figure out which bone is which because he doesnt have names assigned to them other than "bonejoint_11" and whatnot.
This is how Akama looks in BC. You can already tell I got a lot of work ahead of me with this. If anyone has any tips or tools that'd help, let me know.
I figured I could use a tauren model since BC based the Broken model and anims off of the Tauren, but the differences are too much between WC3 and WoW. A simple re-edit of the Akama model should get the same effects, though. As for the head, I knew I couldn't use the old Akama's neck-less head, so I took it off and used Archimonde's after some editing (Think of it this way. Draenei are Eredar, and Broken are just slightly malformed. A few edits and it looks pretty much similar.) So far I've done that, added teeth, and Medivh's hood. I skinned the head and the hood, though that's a work in progress, too. Most of it is recoloring and touching up based on the color scheme of the new akama, and the runes from the hood are from the BC skin with some editing to make the light work with it.
I even changed his other sword since they're supposed to be 2 sickles in BC. Gonna have to reskin those onc eI get to them as well...
I also want to add more animations to his model, but to do that I'll need to rename a lot of his bones to fit with whatever I want to transfer. The problem is, A lot of it is guess work. I usually have to look at his attachment points to figure out which bone is which because he doesnt have names assigned to them other than "bonejoint_11" and whatnot.
This is how Akama looks in BC. You can already tell I got a lot of work ahead of me with this. If anyone has any tips or tools that'd help, let me know.