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Ok i need help with neutral hostile units.
The problem is that they cant go far on the map and when they do they
are turning back to their old positions.
Pls i really need help.
You can modify creep camp guard distance in the gameplay constants. Setting it to something large (multiple times the size of the map) can do the trick.
You can also disable guarding of specific units using a trigger action. If the units are created using triggers this is often the best approach as it avoids tinkering with gameplay constants (which may affect other parts of your map unintentionally).
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