🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Ok i need help with neutral hostile units.
The problem is that they cant go far on the map and when they do they
are turning back to their old positions.
Pls i really need help.
You can modify creep camp guard distance in the gameplay constants. Setting it to something large (multiple times the size of the map) can do the trick.
You can also disable guarding of specific units using a trigger action. If the units are created using triggers this is often the best approach as it avoids tinkering with gameplay constants (which may affect other parts of your map unintentionally).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.