Moderator
M
Moderator
17:33, 13th Aug 2010
ap0calypse: Rejected
ap0calypse: Rejected
(0 ratings)
Wtf? There are 8 players, so there is 1 base gold mine for everyone + 1 expansion mine.lol good map i love mele maps but i don't like the idea with the 16 mines i wuld recomand puting 12 ,16 its to mutck...
Wtf? There are 8 players, so there is 1 base gold mine for everyone + 1 expansion mine.
12 would be imbalanced and plain stupid, so 16 is a very good choice.
Maybe it's because of your bad spelling & grammar. ;Dou sry my bad
ou ap0calypse why have you rejected my terrain there isint no description why you rejected it only REJECT...so?
There are 8 players, so there is 1 base gold mine for everyone + 1 expansion mine.
For some reason, Blizzard never protects Taverns (but only place about 1-2 taverns on most maps though).Krisserz said:Next thing are taverns which are in bases. They should be treated like any other neutral building (shop, fountain, etc.) and should also have neutral histile protection.
[b]Screenshots:[/b]
[hidden=Screenshots]
[img] URL of screeny 1 [/img]
[img] URL of screeny 2 [/img]
etc...
[/hidden]
The terrain is... empty in most of the space. Put more doodas. Also make the blizzard cliffs look better. Put some doodad at them.
Additionally to the terrain I don`t like the fact that fight can take place only at the middle of them map because you made only one way to go out/in the players bases. It`s a labirynth. You should change it a little coz it`s easy to hide in you base and you are save from melee attacks (only air can be dangerous).
I also don`t like the fact that you`ve put players together. I understand it`s mainly to be played 2v2v2v2 but you should also allow FFA.
Next thing are taverns which are in bases. They should be treated like any other neutral building (shop, fountain, etc.) and should also have neutral histile protection.
For some reason, Blizzard never protects Taverns (but only place about 1-2 taverns on most maps though).
And last thing: creeps. There are too much of them. It`s walking from one group to another. Also you made alone-standing groups like dragons or centaur wizards what is not good idea also.
I'd like to point out a few things though (I can still only look at the minimap): I think it would be a good idea to open the paths that go counterclockwise.
Then the players will have to choose to expand to one of the 2 sides they can choose from, so the possibility exists that the enemy already chose that base.
If so, then a battle can also take place in the expansions, rather than in the middle.
Now it's pretty straight-forward: everyone picks the base that's clockwise of them and then they can happily expand, not too much trouble involved.
Spike: can you also provide some screenshots in the description?