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Negative Rejuvenation

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It's an odd thing. Just take rejuvenation, set it's Hit Points Gained to -30, and allow enemies to be targeted. You'll see that once the Duration expires the life drain is not removed.

Edit: Further testing reveals that if you use a normal unit to cast it works fine, but if you use a dummy unit this problem occurs.

Edit 2: I feel like this is one of those Blizzard hard coded issues. Is there an alternative you can think of to achieve the same effect?
 
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Still don't see it even with your testmap. . .

There is no such problem because you seem to be misunderstanding what is going on.

The ability that is causing your issue is spiked shell, not the other one... The other one works perfectly from what I saw.

"You'll see that once the Duration expires the life drain is not removed."
That kind of means your spiked shell passive is doing it.
 
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