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[General] Needs help in fixing bugs/leaks/problems in the Abilities tab

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:ogre_hurrhurr:

Hello guys, I really do not want to interrupt you but...

I really need help in TOTAL fixing of the variables/triggers/spells and anything I MYSELF CREATED in the object editor. :ogre_frown:

And my laziness really stopped me in doing this on my own. :ogre_icwydt:

But if you want, you can help, I will give you credits + little reps. Note that the main problem here is all about variables and leaks.

PLEASE NOT THAT I HAVE CRAPPY TERRAIN. XD

Please help the newbie! Additional note: Please kindly VM/PM/or post here, the LINK to the fix'd map... :goblin_good_job:

Click here to download the map from the pastebin.


Please guys! But if you don't want to help and you think I am too demanding, it is ok. I can understand :ogre_rage:


THANK YOU IN ADVAAAAANCE.
 
Level 6
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BUMP!

I seriously need help guys ;p
And I am too lazy to fix it all... I will promise to give +rep and credits if you will help me ;D
 
Level 6
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Oh yes finally responded, thank God.

1. Thank you for the concern sir, but I think you really don't need to manage to improve/edit/change the tooltips or something in the object editor.

2. Sorry sir Apocalypse but I really don't understand this question of yours.

-Note: So uhm, I think I am really sleepy when I wrote the description, so I think I should clarify this and you may READ this instead. tnx ;D

THINGS THAT I NEEDED HELP:
»Only in the trigger editor, I really do not need help in the object editor
»My main problem in the trigger editor is leaks, bugs, and other things. NOTE: Some of the triggers is not mine, some are imported. eg: systems
»Ok, my greatest problem is my VARIABLES... Many of my spells are using (For Loop integer A), and then I keep on recycling/reusing the variables with "Temp" or "Tmp" and other similar to that, which keeps on resulting to unusual bugs and glitches on my spells. Goodthing tho, the spells is created is not that many! And I think my choice will be that the variables will be changed. eg: Tmp_Unit ---» WS_Cstr (example only)

Thanks in advance ;D
 
Level 28
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THINGS THAT I NEEDED HELP:
»Only in the trigger editor, I really do not need help in the object editor
»My main problem in the trigger editor is leaks, bugs, and other things. NOTE: Some of the triggers is not mine, some are imported. eg: systems
»Ok, my greatest problem is my VARIABLES... Many of my spells are using (For Loop integer A), and then I keep on recycling/reusing the variables with "Temp" or "Tmp" and other similar to that, which keeps on resulting to unusual bugs and glitches on my spells. Goodthing tho, the spells is created is not that many! And I think my choice will be that the variables will be changed. eg: Tmp_Unit ---» WS_Cstr (example only)
1) Oh, okay. Your first post confused me (the part where you said you needed fixing in the object editor as well).
2) I've already noticed some of those things in the triggers :) (by the way: some spells are not to my liking either, I'll change those as well).
3) Yesterday I've created a variable called "loopInt", which replaces integer A. The temp-variables have been re-created as well (this removes a lot of them).

The most important flaw I've seen with your variables are the massive amount of arrays.
Like TempLoc[X] while you only need 3 locations max. It's better to create separate variables.

Anyway, I'm on it. Might take a while though :S
 
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Okay, I've written some information on my changes and why I've made them :)
It's still not done though.

What I want to know right now is what "Time Walk" is supposed to do. I can see that it's poorly coded, but the original spell doesn't seem to work (?), so I've disabled it until I can re-code it.
 
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looooooooool

I was playing with that time walk thing, my ideas was srsly... xD

anyway, my first idea is it will change its coloring and will move to the target point, but no instant!

and my 2nd idea is it will comeback in the last 5 seconds where it was, creates illusions while it will ''walk back'', it is like it will go back to its position 5 seconds ago, and creates illusions on its position in 4s, 3s, 2s, 1s, and current position. and units near the illusion will get slow'd ;P

I KNOW ITS POORLY CODED LOOOL
 
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