[Trigger] Need Triggering help!!

Status
Not open for further replies.
The only way I can think, is to reset that unit's Sleep buff again
  • Still Sleep
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • ((Target unit of ability being cast) has buff Sleep) Equal to True
    • Actions
      • Set TargetLoc = (Position of (Target unit of ability being cast))
      • Unit - Create 1 Peasant for (Triggering player) at TargetLoc facing Default building facing degrees
      • Unit - Hide (Last created unit)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Sleep to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Target unit of ability being cast)
      • Custom script: call RemoveLocation(udg_TargetLoc)
 
The only way I can think, is to reset that unit's Sleep buff again
  • Still Sleep
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • ((Target unit of ability being cast) has buff Sleep) Equal to True
    • Actions
      • Set TargetLoc = (Position of (Target unit of ability being cast))
      • Unit - Create 1 Peasant for (Triggering player) at TargetLoc facing Default building facing degrees
      • Unit - Hide (Last created unit)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Sleep to (Last created unit)
      • Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Target unit of ability being cast)
      • Custom script: call RemoveLocation(udg_TargetLoc)

Hm yes but the seconds will variate..
 
Status
Not open for further replies.
Back
Top